We’re back with Part 2 of this list! Let’s not waste any time and jump right into the games!!
Developed by Insomniac Games
Am I getting too old for this? I might be getting too old for this. As I’m sure is a common consensus among those of us over twenty-five playing this game, I still feel a stronger connection to Spider-Man 2 from all the way back in the stone age than this one despite it still managing to be one of the best games I’ve played this year even if it can’t quite surpass my nostalgia for the one with Bruce Campbell in it. I don’t know, I just feel that the new game is guiding me too much in my web swings; pulling visual tricks or redirecting my momentum to minimize mistakes, and while I will never claim that harder games are inherently better (or that players just need to “git gud”), I found the hectic and less controlled web slinging in Spider-Man 2 to be more rewarding and much more engaging on long trips to far off objective markers. Other than that, the game is an improvement in every way. The combat is fluid and allows for lots of varied combos, I LOVE it whenever a level has multiple levels so you can swoop in, kick butt, swing away, and come back to smash some faces one floor below, and even though the stealth sections are pretty unengaging, they at least function well enough. That said, it can get a bit monotonous with some of the combat sections and I would have gladly traded all the battle challenges on the map for just one more fine-tuned and well-crafted story stages like the skyscraper one that was shown in the trailer. Also, it felt a bit… anachronistic I guess to have the bad guys be SO defined by their Asian culture especially since the game doesn’t have much to counterbalance that. When a minority group of people is almost exclusively shown to be terrorist (Yuri Watanabe is the only other Asian character of note), well at that point you’re basically recreating that one episode of Sherlock that’s always gonna be a bit uncomfortable to watch. Still, this is a Spider-Man game that, at least for the modern era, will define what it means to be a Super-Hero game, and while I’ll always carry a torch for the PS2 game I won’t begrudge the new generation for having a version made for them to enjoy.
To anyone out there who play video games for the purposes of reviewing, my hat is off to you. Hell, I review movies which usually take less than three hours to consume, and I can barely manage that! That’s why this isn’t some arbitrary ranking of the best or worst of the year as I didn’t play enough games for this to be comprehensive, and most of the games I played this year I didn’t even finish! I’ve got stuff to do like the aforementioned movie review!! These are just some of the games that I either bought or first played in earnest in 2016, both good and bad, which means plenty of these weren’t even games that came out that year. Hey, what do you want? These things are expensive and I can’t afford to buy them when the first come out!! Also, almost all of my gaming this year has been on the PC; not because it’s the best, but because it is the most convenient as I spend most of my time on one of those anyway. I’ll not when a game is NOT something I played on the PC, but those are definitely going to be the minority on this list. Alright, let’s get started! I can feel your excitement already!!
I wouldn’t say this is a GREAT game, but WayForward managed to drill down into what makes Adventure Time so much fun (spoiler alter: it’s the adventure) and crafted a game around that core conceit. Unfortunately, probably due to this being a license game, it feels a bit rushed out the door as the game relies on backtracking and slow over world traversal in order to draw out the game time, and the mechanics never really grow beyond the first hour or so. If WayFowrad were given the chance to put as much development time and effort into an Adventure Time as they do with their Shante series, they might have an all-time classic in the making rather than just having one of the better (if not the best) games based on this series. Then again, maybe they DID have all the resources they needed and STILL managed to do just an okay job with it.
Assassin’s Creed and all the images you see in this review are owned by 20th Century Fox
Directed by Justin Kurzel
We all knew it was only a matter of time until they took a stab at making the next great video game movie, and since Warcraft turned out to be such a disaster there’s a nice big opening for Ubisoft to take the throne as the first company to get this right. Now the trailers really don’t inspire much hope as it looks like a bunch of overqualified actors in a routine action film, but then maybe that’s enough to make this a GOOD film (a feat unto itself at this point) even if it can’t quite be a great one. Does this manage to be the sign of things to come as studios begin to buckle down and seriously try to crack the code on adapting video games to the big screen, or will Resident Evil and Mortal Kombat still be the high bar that no one else has inexplicably been able to reach? Let’s find out!!
The movie begins with Cal Lynch as a young boy (Angus Brown) walking in on his mother (Essie Davis) with a stab wound in her neck and his dad (Brian Gleeson in the flashbacks and Brendan Gleeson in the present) with a bloody Assassin’s blade and wearing a very uncomfortable looking coat considering the scene seems to be set in New Mexico or something. Little Cal doesn’t have long to contemplate this as a whole bunch of black vans with hired goons rolls up on the house and tries to kill the both of him, but Cal manages to escape. Well, not for TOO long as we jump to present day where Little Cal is now Handsome Cal (Michael Fassbender) and is on death row for… some reason. Except not really! Apparently a super science corporation named Abstergo arranged it so that the state would PRETEND to kill him and then hand the poor sap over to Sofia and Alan Rikkin (Marion Cotillard and Jeremy Irons) who want him for their nefarious ends… I think. Apparently Cal is the Great Great Great Great Great Great (and so on) grandson of some Assassin from the fifteenth century and was ALSO the last known person to have the McGuffin of ultimate power… I mean the Apple of Eden. Using this giant crane device which is supposed to the Animus, they’re gonna send his brain back in time to live out the memories of his ancestor Aguilar de Nerha and find where he left the damn thing so they can find it and use it for whatever the hell it is they want to use it for. This of course is assuming that NO ONE MOVED IT OR FOUND IT IN FIVE HUNDRE YEARS, but I’m sure This all makes sense if I played Brotherhood or something. Will Cal be able to locate the Apple and gain his freedom in the process? What about all these OTHER assassins that Abstergo has collected and are housing in this Science Gulag? Are they gonna be all that happy that Cal is working to help find this artifact? Is there ANY reason this fucking thing had to be so damn complicated!?