Back in November I finally took the VR plunge and got myself a (VERY EXPENSIVE) Oculus Quest. Now sure, it may not be the BE ALL END ALL of interactive experiences, but it’s definitely the most interesting new gimmick for the medium in a while. The best way I’ve been able to describe it is the difference between beer and hard liquor. Both are unique in their own way with pros and cons to each, but there’s no doubt that one is a more POWERFUL experience and that you can’t have as much of it without getting sick. It’s amazing to be immersed in the virtual world in a way that no other gaming console can adequately replicate, but the weight of the hardware itself as well as the strain on your senses trying to understand the disconnect between what you’re seeing and what’s in the real world means that it’s best for short bursts rather than longer sessions. In any case, we’ll take a look at many of the games I’ve played for it as well as any other impressions I had of the hardware. Some games are from the built in Oculus store, some were side-loaded to the console through other means, all are worth talking about today! Let’s get started!!
Develop by Beat Games
Alright, I’ll admit it! I mostly bought this ridiculous headset just to play this one game! ARE YOU HAPPY!? I’ve always been a huge fan of rhythm games like Guitar Hero and Dance Dance Revolution, and after playing this at a convention a year or so back I knew I had to get it as well. The gameplay is ridiculously intuitive with the many slash patters becoming second nature after a surprising short amount of time; though some of that might be due to my experience with other rhythm games. I don’t want to BRAG and say that I’m an AMAZING arm waver, but over time the connection between the visual cues and the body movement become more and more abstracted and the thought process between seeing a block on screen and knowing what to do with my arms became instantaneous and I was racking up high scores in no time; even if I STILL can’t do a good chunk of those absurdly difficult EXPERT+ songs, and that brings me to something worth discussing about this game. The big elephant in the room is the custom songs you can add to the game through mods with very little effort; even on the Quest which is designed to be much more self-contained and therefore harder to mod. Look, I love the game play on its own, but if I couldn’t play Shut Up And Dance, You Get What You Give, and Eating Food In The shower, my interest would have faded away almost instantaneously. People uploading tracks that they do not have the right to upload is frankly the lifeblood of this game and the paltry tracks that come with your thirty dollar purchase as well as the small handful of downloadable tracks are simply not enough to sustain interest. I don’t know if Beat Games has said much on the use of unlicensed music in their game, but they sure haven’t fixed the “problem” yet and I’m curious if this is a ticking time bomb just waiting to go off. Until it does though, this is easily the most fun experience there is to find in VR, and the first thing you should buy if you get a headset!
One of the more notable stories in games this year was the rise in ridiculously slashed game prices on the Nintendo eShop for games that otherwise were starting to get overlooked in the marketplace. It definitely feels like that has slowed down quite a bit even if there are a few good deals here and there, but let’s take a look at some of the games that I bought on a whim!!
Crypt of the NecroDancer
Developed by Brace Yourself Games
I played this game a while back when it was on Steam and wasn’t too impressed. I was TOLD that there was a DDR mode and the idea of doing steps to do super moves or whatever sounded intriguing, but using a mat makes the game almost unplayable and when I used a keyboard it just felt rather dull. When it was on sale for the Switch however, I decided to give it another shot, and you know what? It’s pretty good. Not one of my favorite games for the system, not one of my favorite rogue likes for that matter, but the gameplay works well enough and that soundtrack is pretty rocking. My biggest problem was getting overwhelmed pretty easily as the controls and combat intersect in an interesting but still odd way, and the fact that you’re encouraged to keep things to the beat means there’s not a lot of time to really think things out which is when you get blasted in the face with a dragon beam or get crushed by the boss for the ten millionth time. Then again, complaining about dying a lot is like complaining about the lack of sweet dunking skills in a first person shooter, as amazing as it would be to see Master Chief tear it up on the court, and by now the game is old enough that you can ask everyone and their grandmother how good it is instead of asking this Grumpy Gus. If nothing else, I’m pretty interested in playing The Cadence of Hyrule which not only incorporates Zelda iconography and music, but appears to downplay the rouge-like elements for a more traditional adventure. Let’s hope there’s a decent sale soon so it’ll be on next year’s retrospective!
I might be a little late here, but I always like to take a bit of time to showcase some of the games I managed to play in the preceding year; particularly those that didn’t actually come out at that time and just so happened to catch my interest for whatever reason. Some were good, some were bad, all were hopefully worth talking about (otherwise I spent a lot of time writing for absolutely no reason), so let’s get started and I hope you enjoy it!!
Apex Legends (PC)
Developed by Respawn Entertainment
Pretty much the only online multiplayer games I’ve ever stuck with significantly were Team Fortress 2 and Rocket League, so while I haven’t played at match in this game for many MANY months, it’s not their fault; it’s just me. Apex Legend was by far the best of these Battle Royale games and its astounding just how much better it is than Fortnite in every way that matters to me. The cooperative gameplay make each match much easier to invest in as you have someone other than yourself depending on your performance, and the innovative team chat options made it effortless to coordinate tactics and efficiently convey new and prescient information. So why did I stop playing it? Well it’s not JUST that I’m terrible at it as I’m pretty bad at both Team Fortress and Rocket League which haven’t stopped me from playing them. I think the matches might go on a bit too long to get into a really nice groove of match after match after match, and the closer we get to the end of one the less interesting the mechanics become. I’m personally more of a sneaky player and I like to keep my distance from other teams, but it’ll inevitably come down to trading bullets with someone else (inevitably ten times more skilled then you are) and at that point I can only hope that my teammates can pick up the slack. The game has the mechanics to do more than just shoot at each other, so I’d probably jump back in if they took advantage of that for some sort of racing or package delivery game modes, but as it stands it’s a really good example of the genre that managed to suck a good forty hours of my life away in its first few months, so I can only imagine what it’d be like for someone who’s actually GOOD at one of these!
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Do any of you even know who The Banana Splits are? Of course not! They were on the lower tier of Hanna-Barbera creations and because they were live action characters they never got that extra bump of popularity that many of their other creations did when they started randomly pairing them up on shows like Yogi’s Gang where they flew around in a giant flying ark. Yeah, Hanna-Barbera is weird like that, but the thing about The Banana Splits is… I actually really like them! I remember watching a marathon of episode back when you had to actually watch TV on a TV, and I thought it was a fun little slice of sixties nonsense! A bunch of dudes in animal costumes playing bubblegum pop and doing slapstick? What’s not to like!? And guess what? THEY’RE MAKING A MOVIE ABOUT THEM!! OH BOY! It looks like someone has finally realized how groovy these cats (and dogs and monkeys and elephants) are and are giving them the big screen treatment they deserve, right? RIGHT!?
So it turns out that SOMEONE thought it would be brilliant and edgy to take lovable characters aimed at children… and turn them into monsters in a horror movie; straight up. I mean yeah, they’re clearly playing up the absurdity of it but it just looks like a miserable experience outside of how senseless its UNIQUE SELLING POINT is. Actually, even more blatant than the simple “shock” value of taking character aimed at kids and making them creepy (congratulations; you’re where Creepy Pasta was twenty years ago) is that they are only doing this to beat the Five Nights at Freddy movie to the punch. I mean they weren’t robots in the original series either within the fiction of the show (they were anthropomorphic animals in a band) or the reality of its production which was done by people in costumes which is CLEARLY the case here as well.
Death Stranding is owned by Kojima Productions and Sony Interactive Entertainment
I’m not gonna lie, I’ve been pretty down on Kojima’s latest game for a while now. Sure, we all got caught up in the hype when we first saw naked Norman Reedus and were left wondering what could all that nudity mean, but by the time that Del Toro got his own trailer and the babies became more and more… prominent (let’s go with that word) in the narrative, it all felt like a splash of cold water on the face; a revelation that he may be throwing things against the wall to see what sticks rather than doing something with any real thematic heft to it. But I could be wrong! I fully admit that watching trailers like this aren’t always a clear indication of what the final product will be like, such as the case with Dead Island or even The Order 1886, and frankly it all feels very intentional; as if he’s trolling for hundreds of videos breathlessly narrating their ideas of what this could all be about, and playing into that game is harmless but feels rather futile. Still, I’ve also been trying to get better at judging films in a non-literal fashion, and Kojima is if nothing else a VERY frustrated filmmaker! Until someone in Hollywood gives him a chance to direct something he’s gonna take it out on all of us by making the most bizarre and ludicrous trailers imaginable for supposed video games, and while I can’t really get mad at it, I just don’t feel the hype anymore. But hey, I’m already here and there’s a new trailer out with ACTUAL gameplay footage, so let’s at least take a look at what we know so far and see if there’s anything worthwhile to gleam from all this!
…What? – The First Two Trailers
As I said, I gave Kojima a lot of credit for that first trailer which was strange, provocative, and surprisingly vulnerable with some clear themes about loss, grief, and the way that male identity (in how we are socialized) play into those experiences. It sets a very apocalyptic tone with the dead animals, the copious amounts of oil (or an oil like substance), and the washed out aesthetic which goes along with the idea that this world is dying in some way. Not a bad way to kick things off, and Kojima couldn’t have been more popular at the time due to his recent fallout with Konami which made it a perfect storm of intrigue and feel good sentimentality. By the second trailer though, I was starting to get worried. Yeah seeing Pappy McPoyle (also known as Guillermo del Toro) carrying around a baby in a war torn city did advance the narrative at least somewhat since we know how some other people are reacting to the end of the world, but I don’t think the trick works twice and this felt more like a holding pattern than anything else. When we should have been getting hyped for the GAME, it was still being incredibly coy about everything. Now we had to start asking questions about the weird fetus thing, the black goop that keeps showing up, and new things like the soldiers with skulls for heads being lead around by Mads Mikkelsen! Don’t get me wrong, I LOVE Mads Mikkelsen, but I was starting to get a bad feeling that Kojima left entirely to his own devices is gonna end up missing the forest for the trees when developing this.
We’re back with Part 2 of this list! Let’s not waste any time and jump right into the games!!
Developed by Insomniac Games
Am I getting too old for this? I might be getting too old for this. As I’m sure is a common consensus among those of us over twenty-five playing this game, I still feel a stronger connection to Spider-Man 2 from all the way back in the stone age than this one despite it still managing to be one of the best games I’ve played this year even if it can’t quite surpass my nostalgia for the one with Bruce Campbell in it. I don’t know, I just feel that the new game is guiding me too much in my web swings; pulling visual tricks or redirecting my momentum to minimize mistakes, and while I will never claim that harder games are inherently better (or that players just need to “git gud”), I found the hectic and less controlled web slinging in Spider-Man 2 to be more rewarding and much more engaging on long trips to far off objective markers. Other than that, the game is an improvement in every way. The combat is fluid and allows for lots of varied combos, I LOVE it whenever a level has multiple levels so you can swoop in, kick butt, swing away, and come back to smash some faces one floor below, and even though the stealth sections are pretty unengaging, they at least function well enough. That said, it can get a bit monotonous with some of the combat sections and I would have gladly traded all the battle challenges on the map for just one more fine-tuned and well-crafted story stages like the skyscraper one that was shown in the trailer. Also, it felt a bit… anachronistic I guess to have the bad guys be SO defined by their Asian culture especially since the game doesn’t have much to counterbalance that. When a minority group of people is almost exclusively shown to be terrorist (Yuri Watanabe is the only other Asian character of note), well at that point you’re basically recreating that one episode of Sherlock that’s always gonna be a bit uncomfortable to watch. Still, this is a Spider-Man game that, at least for the modern era, will define what it means to be a Super-Hero game, and while I’ll always carry a torch for the PS2 game I won’t begrudge the new generation for having a version made for them to enjoy.
Now that we’ve got the movies of 2018 out of the way, it’s time to tackle a subject I very much enjoy but have much less experience in. Very rarely will I talk about video games on this site as my focus is almost exclusively on movies and television, but I do play a lot of games throughout the year and as a critic I can’t help but have opinions on them, so what I do is I save up ALL those thoughts and put them right here for you to enjoy! Well, either enjoy or utterly detest me for. I’ll take either one! Let’s get started!!
Call of Juarez: Gunslinger (PC)
Developed by Techland
Man, was THIS a fun little surprise! The only thing I know about the Call of Juarez series is that it was as series of ho-hum cowboy shooters that eventually jumped the shark when they went to modern day and made it SUPER racist. This game on the other hand, while admitting that there is a level where you track down a Native American, seems to have been a total course correction or at least something of a soft reboot; a la when they did that 2D Blood Rayne Side Scroller or when Sonic the Hedgehog took a brief respite from being awful in Sonic Mania. From what I saw of the other Juarez games, they were mostly drag and went for an authentic aesthetic where this game is all about charm, wit, and stylistic excess. The character designs are bright and colorful which is not only more appealing but a practical improve since it makes them stand out more prominently against the landscapes, and the overall feel is that of an over the top spaghetti western; encouraging you to make the big moves and go in guns-a-blazing just to see if it’ll work. That’s actually something I think game developers should explore a bit more; how aesthetics and style can change the way that players make decisions in the game which may be a more powerful incentive than more straightforward gameplay design incentives. In something less fantastical and more serious I probably wouldn’t have even bothered dual wielding pistols and unloading them into a group of enemies when my trusty rifle can do the job with fewer bullets and at a safer distance. With the visual design, the UI interface, and ESPECIALLY the story which is a series of flashbacks conveying a story that your player character is narrating as you play through it made me feel more inclined to try and be the BIG HEROTM than play practically. It can be a bit buggy at times as I’m pretty sure I ran into one enemy who was shooting me through a wall, but despite its modest scale it’s still one of the most enjoyable First Person shooters I’ve played in a while!
With the release of a new Halloween movie that’s getting everyone reinvested in the franchise, it seems like the right time for me to really dive into something I’ve always been curious about but never found much information on; namely the Halloween Novels! Yes, there were three books written about Michael Meyers that weren’t adaptations of the movies, and what’s probably the most interesting thing about them is that, outside of co-creator Debra Hill, they are the only official Halloween media I can find that was created by a woman. Now I don’t this to come off as diminishing Debra Hill’s SIGNIFICANT contributions to the franchise (not to mention Jamie Lee Curtis as well as Danielle Harris who played Jamie Lloyd) but the director’s chair as well as writing duties outside of the first two films have ALL been held by men, so it feels at least SOMEWHAT significant that between 1997 and 1998 Kelly O’Rourke was tapped to write The Scream Factory, The Old Myers Place, and The Mad House; all three starring the one and only original slasher villain and all three are EXTREMELY hard to find! No seriously, if you want to read these you’re gonna have to drop some serious cash as listings go in the hundreds and none of them are available in any digital format.
Sadly this means that actually READING them is pretty much a no go, but we at can gleam a few details from a few sources out there with the best I’ve managed to find being Lair of Horror which has a really good amount of information about each of the books, so let’s look at them one by one!
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For ninety-nine percent of people out there who don’t get to go to Comic Con in person, our experience is basically a giant pile of news being dumped about upcoming movies and television shows, and while the coverage this year was overshadowed by the senseless firing of James Gunn (#RehireJamesGunn), there was still quite a bit of news worth paying attention to; especially some of the trailers that got released, and I’m not just talking about that crappy Titans one! So let’s go ahead and take a look at some (certainly not all) of the trailers that we saw for the first time this weekend!
Directed by David F Sandberg; Owned by Warner Bros Pictures
Billy Batson (Asher Angel) is your typical moody teenager who’s been placed in yet another foster home, but everything changes when the mystical space wizard SHAZAM (Djimon Hounsou) chooses him to inherit his spectacular powers.
I like what I see here, but what I’m seeing isn’t much. Granted this is the first trailer and we’ll surely see more as we get closer to the release date, but the UNIQUE SELLING POINT of this movie needs to be more than it NOT being like the last few DCCU movies. It’s brighter, it has genuine humor, and it focuses on the HERO part of being a Superhero. That’s all great, but it still feels REALLY lacking. The film looks VERY small in scale which isn’t necessarily a bad thing, but a lack of spectacle needs to be compensated in other areas and I’m not really seeing much beyond DECENT in this trailer. I like Zachary Levi in the role and he seems very natural playing a boy in a super hero’s form, but his dialogue is far from sterling, and the cinematography seems kind of flat for the most part. I’m sure I’ll like this more than the overly ambitious Batman v Superman or the bloated but safe Justice League, but being light and family friendly doesn’t mean it has to be trivial and yet that’s a lot of what I’m getting out of this trailer. If nothing else though, they’ve got a GREAT director behind it as the guy made two of the better horror films of the last few years (Lights Out and Annabelle: Creation), so hopefully he’ll bring some of that creativity to this film even if this first trailer doesn’t quite get it across.
Titans and Teen Titans Go are owned by Warner Bros Television Distribution and DC Entertainment
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It’s that time of year again where Hollywood sprinkles a dash of hype here and a pinch of news there right in the middle of San Diego for the yearly celebration of fandom known as Comic Con! What does this mean for everyone who CAN’T book a ticket for California and drop ridiculous amounts of money on hotel rooms and cab rides? Why trailers of course! And this year we start the event off with something BIG! DC and Warner Bros have been teasing us with a new Teen Titans live action show for some time now, and they’ve finally released the first trailer for it! Let’s see how far we can get into this before I find something to criticize!
*ONE SECOND IN*
NOPE! Sorry, DC and Warner Bros! You couldn’t have missed the point harder if you actually FOUND the point and then threw it into the Mariana Trench so that no one could ever find for all eternity! Now look, I don’t want this to be a rant about COMIC BOOK ACCURACY (mostly because I’ve never read a Teen Titans book) or about how it doesn’t match my nostalgia for that original Teen Titans cartoon (something we’ll talk about soon enough). No, my problem is that this trailer is cynical garbage. It’s a list of bad ideas that you could only make if you were TRYING to be this awful, and maybe in a cynical way that’s what they’re going for here. It’s no accident that the trailer takes great pains to show you Robin straight up murdering dudes (he stomps that dudes’ neck, shoots a gun, and gushes someone like a sprinkler; I don’t care if they explain in the show that they were “just injured”) and to also have him shout FUCK BATMAN while covered in blood. This is what a very immature person sees as COOL and MATURE (never mind that maturity is not the ability to withstand and consume dark material but to learn to empathize with your fellow people and take responsibility for yourself and those you care about) and it hews far too closely to the toxic nightmare that comic fandom has become in recent years (or at least has revealed itself to be now that its victims have platforms available to them). Who would want to see Robin snap someone’s neck or Starfire set criminals on fire? Probably the same “upstanding folks” who wanted Batman to kill people and are yelling at everyone about a Snyder Cut.