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Jumping the Soapbox: Looking Back at Los Disneys

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Los Disneys is the work of artist Jay Kristopher Huddy

The images you see in this editorial are the property of their respective owners

People who say to get politics out of video games are idiots.  Even if we take this talking point at face value (spoiler alert: it’s not “politics” they actually want out of video games), it’s a stance only taken by cowards and the ill-informed.  For video games to be seen as a legitimate art form it needs to be free to have thoughts and opinions because art is ALWAYS political to a certain extent, and some of our greatest pieces of creative expression exist to convey a message; not just to look or sound nice.  Now there are still arguments to be had about what constitutes hate speech, how much power platform holders should have in controlling the market, and making sure the wrong games don’t get into the wrong hands (i.e. effective rating systems), but we can’t even get THAT far into the discussion if everyone wants to deploy the ban hammer on the mere IDEA of having something to say.  Are we clear on that?  Good.  Let’s talk about the game where you blow up Disney World.

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Los Disneys of Former Florida!  Free, Independent, and Ever Expanding!

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I honestly couldn’t tell you how I came across this game all those years ago (I think I might have been on a Controversial Games kick in high school) but it’s managed to stick with me even now.  This mod of Bungie’s Marathon casts you as a spy infiltrating Disney World (now the capital of the state of Los Disneys) in order to destroy it before they have a chance to take over the world, and while the graphics and gameplay were somewhat archaic even when I first discovered it, the novelty of the well realized location is what drew me in and kept me playing.  On the surface, it’s not all that different from other shock art we’ve seen aimed at Disney (*cough* Air Pirates *cough*), but the narrative is actually quite compelling and the art direction is strong enough that you want to keep pressing forward just to see what you’ll find around the next corner.  Needless to say that Disney wasn’t too happy about all this which garnered a few headlines and only increased the game’s exposure at the time.

Now I always saw it as a merciless take down of Disney’s monolithic place in American (and to a certain extent, worldwide) culture, but then why would you take MY word for it when we can get the answers straight form the horse’s mouth!?  No, not Horace Horsecollar!!  I got in touch with the game’s creator, Jay Kristopher Huddy, and he was nice enough to answer a few questions about his career, the game, and its legacy!

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