Tag Archives: Mario

Jumping the Soapbox: Games of 2017 (Part 2)

Are you ready to close the book on 2017 once and for all?  I certainly am, and with this last look back at the games I played for the first time that year, I can not only close that book but toss into a fire and then kick it a few times for good measure!  But hey, I guess not EVERYTHING was bad that year; even if half the games I’m referencing in this list are from different years altogether!  Heck, even the bad ones managed to distract me from the nonsense going on in the world every freaking agonizing day, so why not take one last look at them to see what we can learn from them?  Let’s get started!!

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Sonic 06

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Developed by Sonic Team

Here’s the thing about this game which I played for the very first time in 2017.  As much as it has the reputation of being THE WORST GAME EVER, it honestly isn’t THAT bad of a time.  It’s not GOOD by any stretch, but I never found it to be flawed enough to be more than just boring which is STILL better than offensive garbage like Hatred or Call of Juarez: The Cartel.  Heck, on a fundamental functional level, I actually found it to be sounder than something like The Evil Within which ALWAYS felt extremely uncomfortable to play; like it was some sort of facsimile of a video game made by people who had only ever heard of such a thing.  Sonic 06 is absolutely terrible, but in the pantheon of bad games I find it to be more amusing than painful which I GUESS is an achievement of sorts; just ask Tommy Wiseau!  Sonic is always a fascinating character to think about as there’s something… engrossing about him and the myriad of stuff that has built up around him, and maybe it’s this weirdly unique identity that has allowed it to preserver despite numerous setbacks like this game, Sonic Boom, and even the rather poorly received Sonic Forces.  The fact that ANY character survived the monstrosity that this game ended up being (even if I don’t think it’s THE WORST thing ever) is a testament to the longevity of Sonic’s success and the way he managed to connect with fans.  It’d be impressive if it weren’t for the fact that it basically let Sega get away with releasing such terrible games with impunity.

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The NekoCon Diaries 2016: NekoCon Harder

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Another year has passed which means it’s time for Doctor Scientist and I (along with Doctor Scientist’s girlfriend this time) to head back to Hampton VA and attend NekoCon 2016!  And yes, if we do this again next year, than it will be called NekoCon with a Vengeance.  With my schedule the way it is (work, website, sleep, repeat until death) I’m not one to get out much for anything other than seeing movie and making poor choices about my diet, so I really have been looking forward to going back to this convention since I got back from it last year.  So how was it?  Well considering that this is only my second convention ever, let’s just say that it’s still a work in progress for me to get the most out of my experience.  I’m not a typically social person in the first place, so being surrounded by THAT many people is nerve racking to a certain degree which kinda limited how much fun I was having at the time; rather I was focusing a lot on having a full schedule so I would have lots to talk about here.  I do have a notebook full of notes and a mountain full of things I bought, so there’s no doubt I got something out of it, but the in-between moments where I had an hour or two before the next event, I was struggling to do anything other than walk around the Vendor’s Hall decidedly not buying anything and not really talking to people either.  Oh well.  Live and learn I guess.  I DID get more pictures this year than last, so that’s something at least!

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