Super Comics: Sonic Bad Guys – #2

Sonic Bad Guys as well as Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

I couldn’t tell you if these books have been a huge success for IDW, but the fact that we’re on our second mini-series primarily focusing on original characters and NOT Sonic himself is probably a good sign that they’re at least hitting some reasonable targets.  Still not enough to get a full blown second series running, but I guess these things take time and I frankly don’t need the extra work on my end just yet.  For now, let’s stick with what we’ve got which is yet another issue of their Bad Guys mini-series primarily focusing on that enigmatic and smug jerk Dr. Starline.  What exactly does he have planned now that he’s got a crew to do his bidding, and how soon before it all blows up in his face?  Let’s find out!!

Following their very clever and VERY cool escape from prison (i.e. walking away from an explosion), Dr. Starline and his new allies are going full force against one of Eggman’s strongholds.  Well… MOST of them do as Starline sits on the sidelines and smugly pats himself on the back for how genius his plan is; said plan being to get back into Eggman’s good graces AFTER wrecking all his stuff and freeing his sworn enemies!  This particular phase of the plan, as explained to us in a flash back, is to steal something called Power Cores which were APPARENTLY in Sonic Heroes.  I vaguely remember that each character could get a minor upgrade in some way, but I don’t recall it involving floating color coated balls.  In any case, Starline manages to sell his scheme to his current compatriots; albeit with more than a little slight-of-hand.

“Where the heck did you get that coffee!?”     “Starline made it.”     “Yeah, I made it for ME!”     “And your point is?”
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Super Comics: Sonic the Hedgehog (IDW) – #33

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

Yes, I’m falling behind on these and not getting them out as soon as I should, but let’s see if I can successfully change the subject by pointing out that this is the first issue of the Sonic the Hedgehog series that does NOT have Ian Flynn listed with a writing credit!  Very few people have made as big an impact on the Sonic the Hedgehog franchise as this man has considering his tireless efforts on the comic book series (more or less picking up after the LAST guy who had such a big impact who we don’t particularly like to talk about anymore), and while he’s not done with Sonic by a LONG shot (he’s writing the Sonic Bad Guys series concurrent with this one), it’s a bit bittersweet to see an issue that doesn’t have his name on it.  Still, a change in voice can also be what this series needs as I’ve said on numerous occasions (probably to the chagrin of Mr. Flynn if he ever in a million years read one of these recaps) that the Zombot arc went on for way too long and that these globally devastating threats often left the characters floundering for development and focus.   Will things be different with the new writer Evan Stanley on board, or are the problems with this series not easily fixed by just giving the pen to someone else?  Let’s find out!!

Things have settled down a bit after Sonic gave an epic butt-kicking to Eggman’s giant robot in the last issue, so with this small bit of time before the NEXT world conquering threat makes itself know some of Sonic’s friends have decided to try and fix Omega who is just a robo-head at this point but is still in pretty good spirits all things considered.  Rouge managed to get the blueprints for Omega so that Tails can build him a brand new body, but there are two complications; Eggman’s blueprints are encoded so they’ll have to find a way to translate them, and even with the blueprints they don’t have the materials needed.  I’m not sure why they can’t just give him a DIFFERENT robot body as Eggman had no problem sticking his head on the giant robot, but in any case the team (which also consists of Sonic and Amy) has to spilt up to take on these two challenges.  Sonic knows of an abandoned Eggman facility that could have the answers they need so he’ll take Tails there, but before we go further I just have to ask, why are there SO many abandoned Eggman facilities!?  Starline just took one over as his base of operations in the first issue of Sonic Bad Guys, they were finding these things throughout the entire Zombot and Return of Eggman arcs, you’d think at some point that The Furry World Government would either claim them for themselves or blow them up to make sure they can’t be used against them again!  Well in any case, that’s just one part of the plan which means that it’s up to Amy and Rogue to find new parts for Omega.  Rogue has a lead on some guy name Clutch in a place called White Park Zone; the former of which is a new character but the latter is apparently a stage from Sonic 4 Episode 2 which I haven’t played yet.  They never did finish that trilogy, did they?  I guess that puts it right up there with Half-Life 2 Episode 3 as far as episodic games that never got finished, though I doubt as many people are broken up about the Sonic one not seeing the light of day.

“Sonic Xtreme?  He’s got a copy.”     “No way!  What about that Skateboard demo!?”     “Complete in box.”     “THEY DIDN’T EVEN RELEASE THAT!”     “No they didn’t.  And he still has it.”
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Super Comics: Sonic Bad Guys – #1

Sonic Bad Guys as well as Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

So it looks like the Tangle & Whisper mini-series worked out for IDW because now we’re getting a story arc all about Dr. Starline and his cohorts, and you know what?  Heck yeah!  HECK YEAH I SAY!  IDW has done a REALLY good job with its original characters in this series and Dr. Starline is no exception, so a mini-series where we learn more about him and see him act maniacal is something that I can definitely get behind!  Is this the start of a great chapter in the Sonic IDW canon, or will starring in his own issue prove too great a task for the not so good doctor?  Let’s find out!!

The issue begins with Dr. Starline; gone from Eggman’s good graces and without his Warp Topaz, but no less determined to prove himself in the eyes of his idol.  Sure he admits that Eggman is an arrogant fool who betrayed him, but the guy is just so darn good at making robots and putting his face on things that it’s impossible to truly hate him!  Speaking of which, Starline’s first step in his master comeback is take over one of Eggman’s abandoned facilities full of robots and things with his face on it, and while he may not be able to fast travel across the world map, he’s still got a few tools in his inventory!

“I was hoping to save them for a line dancing contest or perhaps even a hootenanny.”
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Super Comics: Sonic the Hedgehog (IDW) – #32

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

Welcome back to even more Sonic goodness as we continue to get further and further away from the Zombot arc!  The last issue had some great character moments and gave us a fascinating new setup with Sonic out of the picture and I REALLY want this series to explore that idea a little bit more and maybe give Sonic a bit of dimension as he realizes his heroism is a lot more reluctant than he thought now that he has time away from it!  However, if the cover is anything to go by, it doesn’t look like this team of talented professionals will be taking the advice of one annoying critic on the internet and Sonic will be returning a lot sooner than I was hoping.  Still, do they manage to make his return to Mobius (I’m gonna keep calling it that AND YOU CAN’T STOP ME!) interesting and compelling in its own right or are we simply sprinting as fast as we can back to the status quo?  Let’s find out!!

The issue begins with Eggman crashing the party; piloting a giant robot with Omega strapped to the front of it like Mad Max in Fury Road.  I suppose it makes the robot stronger, but I thought the whole deal with Omega is that he WASN’T a particularly unique creation of the doctor and was just another drone who someone found a conscious.  Okay, MAYBE not so much a conscious as a RAGING HATE ON for Eggman, but six of one half a dozen of the other, and the bigger point is that I figured he could just MAKE a better giant robot than trying to attach a smaller robot for the additional RAM.  This is all needlessly nitpicky though and to the issue’s credit, it DOES do what I wanted this issue to do… sort of.  We’ll get back to the SORT OF part of this, but a good chunk of this issue are about the heroes trying stop Eggman’s giant robot without the help of Sonic the Hedgehog.  Oddly enough, the one who steps up to the plate is Vector, and I’ve got to ask again; ARE SEGA PLANNING ON DOING SOMETHING WITH THIS GUY!?  Maybe it’s just me, but for the last year or so Vector has been getting a higher profile in the Sonic universe; and not just in the comics!  That recent Team Sonic Racing game had him as the leader of one of the teams and he was certainly present in that Sonic Forces game, but then again it’s been going on for a while now and nothing BIG has happened yet.  If we’re building up to something with this character like his own game or something, I think they need to just get it over with instead of keeping us guessing for the next three years.

“EVERYONE!  MOVE OUT!!”     “You’ve got it, boss!”     “Whoa, whoa, whoa!  Let’s not get ahead of ourselves here.  I’m just exploring my options and haven’t committed to anything yet.”
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Super Comics: Sonic the Hedgehog (IDW) – #31

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

We’re back with even more Sonic goodness, and sadly I have not lived up to the principals of my one true idol.  I have not in fact been “Going Fast” recently as I’m a good month behind on this book, though it is somewhat fitting that I’m taking a somewhat lackadaisical pace at reviewing these issues since the book itself is in something of a lull after completing the Zombot arc.  Yeah, let’s pretend I meant to do it like this.  ANYWAY!  With Sonic in another dimension and peace having been restored to his home, what will our heroes do now that they have some well-earned vacation days on their hands?  Let’s find out!!

Much like the last issue, this is mostly about reestablishing the status quo now that we’ve finally come to the end of the story arc, but where the last issue was a bit overstuffed with new conflicts this one manages to find the right balance between story progression and character building; starting off of course with Sonic who has found himself in the Sol Empire.  It seems that the cool blue dude lost his memory after crashing into the ground at what should have been terminal velocity, and so Blaze has to sit here trying to get him to explain not just who he is but how IMPORTANT he is and why he needs to get his memory back sooner rather than later.  What’s fascinating about this is that despite being told he’s essentially the woodland critter chosen one, he seems cagey and aloof in a way that clearly indicates how little he wants anything to do with whatever it is he’s expected to do now.  It definitely goes with the character as he’s been established as the first few issues of this series were about him trying to avoid responsibility and being free to go wherever he wanted before the return of Eggman eventually made that impossible, and I’m curious just how far this amnesiac version of him will go to refuse a call to action.

“Seriously; Sonic the HEDGEHOG?  What about me looks the LEAST bit like a hedgehog?”
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Super Comics: Sonic the Hedgehog (IDW) – #30

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

We’re back with another issue of everyone’s favorite video game AND furry comic!  Sonic certainly covers a lot of bases, and yes I am aware I’m WAY behind here on these issues which hopefully won’t happen again, but considering my track record with these I’m guessing there’s ALREADY some special issue based on a mobile game or whatever that I’ve overlooked and need to catch up on.  ANYWAY!  With the Zombot arc over, does this get things off to a right start, or were the Zombots merely a symptom of some greater problem with the series that won’t be fixed just yet?  Let’s find out!!

The issue begins with everyone reeling over the climatic explosion in the sky that sucked away the Zombot virus as well as Sonic the Hedgehog.  This is all part and parcel with being an unflappable hero however, and the only way this could stick is if Sonic had a much more powerful son to take his place.  Knuckles knows what’s up at least, though everyone else is gonna need a bit of time to get on the same page.

“Will you two be quiet!? I’m concentrating here!” … “Any minute now…”
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Super Comics: Sonic the Hedgehog (IDW) – Annual 2020

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

Somehow this book came out like TWO MONTHS AGO and it just completely flew under my radar which probably says something unflattering about me as the release dates for these is something I actually TRY to keep an eye on. In any case, it’s better late than never and frankly it’s a good time to look at it as the first issue of the new story arc has just come out, and perhaps taking one last look back before moving forward will give us a bit of perspective… or more likely just reiterate how eager I was for the book to go in a new direction. In any case, let’s take a look!
First and foremost, this happy looking cover where everyone is celebrating and looking cheerful? LIES!! This is the annual celebrating the year of the Zombots, and like most of the issues we got during that time, this is filled with enough sorrow and hushed contemplation to make The Walking Dead dismissively roll its eyes. That said, at least it doesn’t mercilessly drag things out as each self-contained story in here is rather quick and there’s a decent amount of cleverness to go with the grim atmosphere. The first story is BIG’S BIG ADVENTURE which admittedly doesn’t SOUND like a harsh and dreadful romp, but take one look at that art style and tell me you’re not supposed to feel an icy chill in the pit of your stomach!

“It looks just like the winter of our Discontent!”
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Super Comics: Sonic the Hedgehog (IDW) – #28

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Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

Do you know how long it’s been since the last Sonic comic came out?  It was March twenty-fifth; back in the halcyon days where we thought we could “prepare” for the virus and that we were going to take steps that would ACTUALLY make a difference instead of just delaying the inevitable backlash from the MY FREEDOMS crowd.  Needless to say, it has been a rough three months and having Sonic back is certainly something I’m happy for to distract me from the horrors of the world even if we’re still stuck in the Zombot arc which frankly feels a bit TOO relevant considering the way the world has changed but I’m frankly too exhausted to get mad at it anymore.  At least I HOPE it’s not bad enough for me to get mad at it again!  Is this issue a fun and fulfilling distraction that gets us closer to the end of the arc, or will I be begging them to wrap this nonsense up now more than ever?  Let’s find out!!

Where we last left our heroes, they were in the midst of a massive guerrilla attack on the Deadly Six who have taken the Chaos Emeralds for themselves and are underway in taking over the Zombot blighted world.  Amy and Tails got the emerald held by Zomom which went well enough, but despite Cream and Gemerl getting Zeena’s emerald as well, they were essentially lost in the battle.  This issue covers the rest of the teams getting their emeralds so thankfully they aren’t mercilessly dragging these fights out like I had feared, and for the most part, they’re fun little action set pieces with a variety of tactics and character moments.  First up is Silver and Whisper taking on Zor; the resident Goth of the Deadly Six.  Zor is fast and it’s taking all of Silver’s power just to keep him occupied while Whisper and her Wisp buddies set the trap.  Apparently, Whisper’s gun fires a REFRACTABLE beam of energy, and so the wisps surround Zor holding crystals to essentially encase him a flurry of lasers; one of which hitting the Chaos Emerald and detaches it from him.  Without missing a beat, Silver grabs the emerald and takes them all back through the portal to Angel Island; leaving Zor to his fate that he seems a little TOO pleased about.

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“Gosh, why didn’t I just lose in the first place!?  This is WAY better than enslaving the world!”

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Super Comics: Sonic the Hedgehog (IDW) – #27

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Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

Welp!  They’ve finally done it!  After months of repetitive drama and convoluted storylines clogging up this series, we FINALLY have an issue that I didn’t hate!  Sure there’s a bit of bitter irony in the fact that this series finally decided to lighten up a bit at the same time the world decided to turn into a nightmare (I give it six months before Death Stranding’s science fiction becomes more than speculative), but how have they managed to put a smile on my face after spending this much time so firmly hitched to the Walking Dead bandwagon?  Did they finally realize their error and went off in an entirely new direction, or have they found an angle within this miserable story arc that actually had some appeal to me?  Let’s find out!!

The issue begins with Tails and Amy working their butts off to outsmart, or at least outrun, their chosen Zeti opponent Zomom who is proving to be more difficult than they were anticipating.  It’s a fine chase with a few good twists and turns but I’m not too keen on the constant big foolish fat guy jokes, though I guess IDW has to work with what Sonic Team gives them and it’s not like Zomom showed much depth of character when he was swinging that hoagie around in Sonic Lost World.

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This guy has even less dignity than The Greedy from that Raggedy Ann movie.  At least that dude could sing!

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Super Comics: Sonic the Hedgehog (IDW) – #26

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Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

Are we still in the Zombot story arc?  Yup!  Do we now have to fight the Zeti who are showing up at the last minute?  Yup!  Do I still not particularly care about this story; especially since we’ve been dealing with it for so long now?  YUP!!  Is it better than the Sonic movie?  Well… we’ll have to see about that.  Let’s get started!!

The issue begins with Eggman and Tails using their Smart Brain powers to cobble together a multi-teleportation device using the Warp Topaz that they… “borrowed” from Dr. Starline who is shall we say… temporally displaced at the moment.  The master plan here, which I can only assume (and hope) is the final confrontation of this arc, is to battle with the Zeti to get back the chaos emeralds so that Sonic can go SUPER SONIC which will wipe out the Zombot virus… somehow.  I don’t know, they’re the Chaos Emeralds!  You could tell me they can bake a perfect soufflé and it’d be far from the least believable or most outlandish power we’ve seen them have!  Speaking of which, why doesn’t Knuckles protect them as well as the Master Emerald?  What, keeping an eye on the BIG rock takes up so much time and energy that he can’t look after the little ones too!?

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“Oh will you relax?  Worst case scenario, we’d just us the Chaos Emeralds to wish for a new island!”     “THAT’S NOT HOW CHAOS EMERALDS WORK!”     “Jeez, Knuckles!  When did you become so cynical?”

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