Super Comics: Sonic the Hedgehog (IDW) – #44

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

I’ve never been that big of a fan of the Zeti, so the prospect of another story arc focusing on them wasn’t exactly a welcome proposition.  Fortunately, after a pretty rough start, they did manage to give us something interesting in the last issue and now we’re moving on from them to the more interesting story of whatever it is Dr. Starline is up to!  Is this a great jumping off point for the new story following the solid ending to the Zeti arc, or will I be begging for them to come back by the end of this issue?  Let’s find out!!

Now I DID say we’re moving on from the Zeti but we do have a bit of cleaning up to do and some loose threads to tie up, so the issue begins with the Zeti being force marched by Tails and Sonic to return to their… actually, where are they from?  Space?  I mean they’ve got a rocket ship there, but I think it’s more like a cloud city than another planet; just a bunch of floating hexagonal islands in the sky that they somehow can’t escape from once they’re put there.  Heaven forbid they ever figure out technology like parachutes or REALLY long ladders, but in any case it seems clear that they’re not going to be a threat for a while if Serious Tails and Sassy Sonic have anything to say about it!

Not sure if this variation on Good Cop Bad Cop is gonna work. Then again, it’s not like the Zeti get due process or anything!
Continue reading “Super Comics: Sonic the Hedgehog (IDW) – #44”

Super Comics: Sonic the Hedgehog (IDW) – #43

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

We’re back with another issue of Blue Bomber Monthly, and yes I know; this is coming out late once again.  It’s been a busy few weeks, especially with the recent AEW Pay Per View, but rest assured that I will ALWAYS find my way back to Sonic before too long!  The last issue left our heroes in quite a desperate situation with one of them kidnapped by Dr. Starline and the head of The Restoration locked in a safe room to stave off The Deadly Six! With the last episode doing a great job to build the stakes, can this issue give us a payoff that takes full advantage of that effort?  Let’s find out!!

Now I’ve accused some issues of barely moving the story forward, but this is one of the most blatant examples of that as it all takes place in one location for one fight scene; though as surprising as it may be to hear this, I think they ACTUALLY managed to make it work here!  I certainly haven’t been the kindest to the action as depicted in this series and even when it comes to this issue I will still say the artwork is a bit flat for the high octane spectacle we see, but what makes it different is that they do a darn good job of telling a compelling story throughout; not one that advances the overall narrative, but enough to keep the action interesting all the way through.  It starts where the last issue left off as Sonic had finally arrived to face off against the Deadly Six right as they’re about to break through The Restoration’s final defense; leaving him as the only one stopping them from getting to Jewel, Tangle, and Whisper inside.  Sonic needs to hold them off for as long as it takes Tails to get there with some Anti-Zeti science thingies he’s developed, and he’s gonna have to do it without backup because SOMEONE waited too long to call an Uber!

“We should have taken the train.”     “CAN IT, TRIANGLE HEAD!!”
Continue reading “Super Comics: Sonic the Hedgehog (IDW) – #43”

Super Comics: Sonic the Hedgehog (IDW) – #42

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

So after catching up on an issue that came out last month, I can look downright timely by reviewing an issue that’s just under a week old, right?  Sure, I like to get these things out within DAYS of their release, but with so much going on with the website (not the least of which being my WRESTLING PODCAST WHICH YOU SHOULD LISTEN TO RIGHT AFTER FINISHING THIS!), the latest issue just kinda flew under the radar for me.  I’ll make sure to do better next time (which is the same promise I made for half a dozen other projects I was working on) but for now let’s see where this whole Deadly Six storyline is going!  Do they find an interesting direction to take this storyline after the less than stellar opening chapter, or will this arc be one giant bore from start to finish?  Let’s find out!!

The issue begins with everyone in place for the upcoming Zeti attack as The Chaotix are in Sunset City, Tails is in Central City, and Sonic is in Winterberg; all of which are names you PROBABLY shouldn’t give to a city.  Sunset City sounds like where Michael Bay films his movies, Central City will always be a relative concept, and what the heck do you do with a town called Winterberg in the summer months?  Does it change its name to Heatville!?  Now the last issue was a lot of exposition to simply explain why characters are in certain locations without any really interesting dialogue or clear character motivations.  Right off the bat things are much better here as Tails is working on a plan to stop the Zeti when found and Sonic is in a somewhat dark mood despite doing his best to chillax before whatever big fight is upon them.  It helps with investing us in the struggle itself because of how it affects the characters who are stuck in the middle of it, and since we know things are gonna go wrong as this is all a ruse set up by the Zeti there will no doubt be some high emotional stakes once things hit the fan.

“The one thing I can’t outrun is my own hatred for the Deadly Six. It’s such a silly and awkward name too! DANG IT, they suck!”
Continue reading “Super Comics: Sonic the Hedgehog (IDW) – #42”

Super Comics: Sonic the Hedgehog (IDW) – #41

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

Now I reviewed the fortieth issue of this series back in June and was like, WELL THAT’S IT FOR SONIC THIS MONTH!  Little did I know that a mere ONE WEEK after that issue came out that the next issue was released, which is on me I suppose but why did IDW do that!?  We needed four months to tell the Matrix rip off story arc, but there was just no time to lose when in getting a new Zeti storyline started?  In any case, I’m here now ready to take a look at this issue and I sure as heck will be covering the next issue as well which came out only a few days ago, so look forward to that as well if you haven’t already moved on from it!  Is this the start of a fun new story arc, or are the Zeti as uninteresting here as they were when they got shoehorned into the Zombat saga?  Let’s find out!!

 The issue begins as almost all Sonic stories do with Sonic and Eggman in the latest of their battles to the death where neither side truly wins or loses for that would require altering the status quo and let’s face it; neither one of them would know what to do with themselves without the other to spur them on.  Well okay, that’s not EXACTLY what’s going on here but in my defense we’re entering this scene in-media-res and so what other conclusions are there to draw?  Eggman is ACTUALLY looking for the Zeti as Zavok attacked one of his web servers (Bad Guys Issue 3), but I’m not sure how razing a town to the ground in a giant mech is going to help him find the guy so Sonic seems well within his rights to try and stop him!

Yeah, well you didn’t stab Mr. Tinker in the head when you had the chance AND you let Metal Sonic go instead of turning him into scrap metal, so I think the chicken/egg argument here lands on YOUR tiny blue shoulders, buddy!
Continue reading “Super Comics: Sonic the Hedgehog (IDW) – #41”

Super Comics: Sonic Bad Guys – #4

Sonic Bad Guys as well as Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

You know, I spent a good month catching up on the Sonic Comics which I felt very accomplished for doing, and then the holiday season hit which threw everything out of whack.  Now here I am a month later once again trying to polish off this backlog I’ve built for myself; not to mention trying to keep up with the new stuff and my VERY EXTENSIVE Halo Retrospective that I’d be VERY appreciative of if you gave that a look!  In any case, it’s time for me to finish what I started and bring this mini-series to a close!  Does Sonic Bad Guys finish things off with a brilliantly realized final issue or does it fail harder than Eggman fails to take over the world every other week?  Let’s find out!!

.

When we last left our favorite rapscallions, they were about to swarm on Dr. Starline for his obvious betrayal.  Sadly for them, the not so good doctor has a bit of Walter White in him, and prepared a foolproof plan for this very likely scenario.  No, he doesn’t have a machine gun car ready to go.  Instead, he activates the Tri-core and bolts out of there with Sonic Super Speed, but not before giving them a taste of his awesome power!

“Lay off, bro!  He bopped me in the sok!!”
Continue reading “Super Comics: Sonic Bad Guys – #4”

Super Comics: Sonic Bad Guys – #3

Sonic Bad Guys as well as Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

The last issue of the Bad Guys mini-series was a surprisingly great entry that did a lot to move the plot forward and develop these characters which needless to say means that there’s a lot to live up to in this one!  Starline remains one of the better characters in this series and it seems like IDW is heading in an interesting direction with him, but we’ve been down this road before with this character and he’s never quite lived up to his potential even at his best moments.  The same more or less holds true for the rest of the cast here as they all certainly proved themselves to be more interesting in here than in their earlier appearances, but can Ian Flynn carry this story to a satisfying conclusion or did he use his best ideas in the last issue?  Let’s find out!!

The issue begins with Dr. Starline in the dead of night; accessing his personal computer and recording a video diary to catalog his mischievous machinations.  I’m not sure why he would bother to keep a record of how he plans to screw over his villainous posse, especially within earshot of anyone still awake and grabbing a snack from the fridge, but then again I imagine Starline is the kind of guy who plans to sell his life story for a book deal and five part movie franchise.  Also, it all turns out to be moot because SURPRISE; it’s not actually Starline!  Mimic, with the help of Zavok, somehow managed to crack all of Starline’s security systems and know every last detail of Starline’s plan.  I can only assume that this bit of tricky with the video diary is to fabricate further evidence of his ACTUAL wrongdoing and send it to Eggman when all is said and done, but for now (and with a bit of coaxing from Zavok), they’re going to let his scheme play out until the moment they get what they want.

“You’re not going to need his body once we’re through with this, right Zavok?”     “…what?”     “Yeah, I figured if I gutted him and stuffed him, he’d make a great mantel piece back home!”     “You do you, buddy.”
Continue reading “Super Comics: Sonic Bad Guys – #3”

Super Comics: Sonic Bad Guys – #2

Sonic Bad Guys as well as Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

I couldn’t tell you if these books have been a huge success for IDW, but the fact that we’re on our second mini-series primarily focusing on original characters and NOT Sonic himself is probably a good sign that they’re at least hitting some reasonable targets.  Still not enough to get a full blown second series running, but I guess these things take time and I frankly don’t need the extra work on my end just yet.  For now, let’s stick with what we’ve got which is yet another issue of their Bad Guys mini-series primarily focusing on that enigmatic and smug jerk Dr. Starline.  What exactly does he have planned now that he’s got a crew to do his bidding, and how soon before it all blows up in his face?  Let’s find out!!

Following their very clever and VERY cool escape from prison (i.e. walking away from an explosion), Dr. Starline and his new allies are going full force against one of Eggman’s strongholds.  Well… MOST of them do as Starline sits on the sidelines and smugly pats himself on the back for how genius his plan is; said plan being to get back into Eggman’s good graces AFTER wrecking all his stuff and freeing his sworn enemies!  This particular phase of the plan, as explained to us in a flash back, is to steal something called Power Cores which were APPARENTLY in Sonic Heroes.  I vaguely remember that each character could get a minor upgrade in some way, but I don’t recall it involving floating color coated balls.  In any case, Starline manages to sell his scheme to his current compatriots; albeit with more than a little slight-of-hand.

“Where the heck did you get that coffee!?”     “Starline made it.”     “Yeah, I made it for ME!”     “And your point is?”
Continue reading “Super Comics: Sonic Bad Guys – #2”

Super Comics: Sonic Bad Guys – #1

Sonic Bad Guys as well as Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

So it looks like the Tangle & Whisper mini-series worked out for IDW because now we’re getting a story arc all about Dr. Starline and his cohorts, and you know what?  Heck yeah!  HECK YEAH I SAY!  IDW has done a REALLY good job with its original characters in this series and Dr. Starline is no exception, so a mini-series where we learn more about him and see him act maniacal is something that I can definitely get behind!  Is this the start of a great chapter in the Sonic IDW canon, or will starring in his own issue prove too great a task for the not so good doctor?  Let’s find out!!

The issue begins with Dr. Starline; gone from Eggman’s good graces and without his Warp Topaz, but no less determined to prove himself in the eyes of his idol.  Sure he admits that Eggman is an arrogant fool who betrayed him, but the guy is just so darn good at making robots and putting his face on things that it’s impossible to truly hate him!  Speaking of which, Starline’s first step in his master comeback is take over one of Eggman’s abandoned facilities full of robots and things with his face on it, and while he may not be able to fast travel across the world map, he’s still got a few tools in his inventory!

“I was hoping to save them for a line dancing contest or perhaps even a hootenanny.”
Continue reading “Super Comics: Sonic Bad Guys – #1”

Super Comics: Sonic the Hedgehog (IDW) – #32

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

Welcome back to even more Sonic goodness as we continue to get further and further away from the Zombot arc!  The last issue had some great character moments and gave us a fascinating new setup with Sonic out of the picture and I REALLY want this series to explore that idea a little bit more and maybe give Sonic a bit of dimension as he realizes his heroism is a lot more reluctant than he thought now that he has time away from it!  However, if the cover is anything to go by, it doesn’t look like this team of talented professionals will be taking the advice of one annoying critic on the internet and Sonic will be returning a lot sooner than I was hoping.  Still, do they manage to make his return to Mobius (I’m gonna keep calling it that AND YOU CAN’T STOP ME!) interesting and compelling in its own right or are we simply sprinting as fast as we can back to the status quo?  Let’s find out!!

The issue begins with Eggman crashing the party; piloting a giant robot with Omega strapped to the front of it like Mad Max in Fury Road.  I suppose it makes the robot stronger, but I thought the whole deal with Omega is that he WASN’T a particularly unique creation of the doctor and was just another drone who someone found a conscious.  Okay, MAYBE not so much a conscious as a RAGING HATE ON for Eggman, but six of one half a dozen of the other, and the bigger point is that I figured he could just MAKE a better giant robot than trying to attach a smaller robot for the additional RAM.  This is all needlessly nitpicky though and to the issue’s credit, it DOES do what I wanted this issue to do… sort of.  We’ll get back to the SORT OF part of this, but a good chunk of this issue are about the heroes trying stop Eggman’s giant robot without the help of Sonic the Hedgehog.  Oddly enough, the one who steps up to the plate is Vector, and I’ve got to ask again; ARE SEGA PLANNING ON DOING SOMETHING WITH THIS GUY!?  Maybe it’s just me, but for the last year or so Vector has been getting a higher profile in the Sonic universe; and not just in the comics!  That recent Team Sonic Racing game had him as the leader of one of the teams and he was certainly present in that Sonic Forces game, but then again it’s been going on for a while now and nothing BIG has happened yet.  If we’re building up to something with this character like his own game or something, I think they need to just get it over with instead of keeping us guessing for the next three years.

“EVERYONE!  MOVE OUT!!”     “You’ve got it, boss!”     “Whoa, whoa, whoa!  Let’s not get ahead of ourselves here.  I’m just exploring my options and haven’t committed to anything yet.”
Continue reading “Super Comics: Sonic the Hedgehog (IDW) – #32”

Super Comics: Sonic the Hedgehog (IDW) – #31

Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

We’re back with even more Sonic goodness, and sadly I have not lived up to the principals of my one true idol.  I have not in fact been “Going Fast” recently as I’m a good month behind on this book, though it is somewhat fitting that I’m taking a somewhat lackadaisical pace at reviewing these issues since the book itself is in something of a lull after completing the Zombot arc.  Yeah, let’s pretend I meant to do it like this.  ANYWAY!  With Sonic in another dimension and peace having been restored to his home, what will our heroes do now that they have some well-earned vacation days on their hands?  Let’s find out!!

Much like the last issue, this is mostly about reestablishing the status quo now that we’ve finally come to the end of the story arc, but where the last issue was a bit overstuffed with new conflicts this one manages to find the right balance between story progression and character building; starting off of course with Sonic who has found himself in the Sol Empire.  It seems that the cool blue dude lost his memory after crashing into the ground at what should have been terminal velocity, and so Blaze has to sit here trying to get him to explain not just who he is but how IMPORTANT he is and why he needs to get his memory back sooner rather than later.  What’s fascinating about this is that despite being told he’s essentially the woodland critter chosen one, he seems cagey and aloof in a way that clearly indicates how little he wants anything to do with whatever it is he’s expected to do now.  It definitely goes with the character as he’s been established as the first few issues of this series were about him trying to avoid responsibility and being free to go wherever he wanted before the return of Eggman eventually made that impossible, and I’m curious just how far this amnesiac version of him will go to refuse a call to action.

“Seriously; Sonic the HEDGEHOG?  What about me looks the LEAST bit like a hedgehog?”
Continue reading “Super Comics: Sonic the Hedgehog (IDW) – #31”