Jumping the Soapbox: Games of 2019 (Part 1)

I might be a little late here, but I always like to take a bit of time to showcase some of the games I managed to play in the preceding year; particularly those that didn’t actually come out at that time and just so happened to catch my interest for whatever reason.  Some were good, some were bad, all were hopefully worth talking about (otherwise I spent a lot of time writing for absolutely no reason), so let’s get started and I hope you enjoy it!!

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Apex Legends (PC)

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Developed by Respawn Entertainment

Pretty much the only online multiplayer games I’ve ever stuck with significantly were Team Fortress 2 and Rocket League, so while I haven’t played at match in this game for many MANY months, it’s not their fault; it’s just me.  Apex Legend was by far the best of these Battle Royale games and its astounding just how much better it is than Fortnite in every way that matters to me.  The cooperative gameplay make each match much easier to invest in as you have someone other than yourself depending on your performance, and the innovative team chat options made it effortless to coordinate tactics and efficiently convey new and prescient information.  So why did I stop playing it?  Well it’s not JUST that I’m terrible at it as I’m pretty bad at both Team Fortress and Rocket League which haven’t stopped me from playing them.  I think the matches might go on a bit too long to get into a really nice groove of match after match after match, and the closer we get to the end of one the less interesting the mechanics become.  I’m personally more of a sneaky player and I like to keep my distance from other teams, but it’ll inevitably come down to trading bullets with someone else (inevitably ten times more skilled then you are) and at that point I can only hope that my teammates can pick up the slack.  The game has the mechanics to do more than just shoot at each other, so I’d probably jump back in if they took advantage of that for some sort of racing or package delivery game modes, but as it stands it’s a really good example of the genre that managed to suck a good forty hours of my life away in its first few months, so I can only imagine what it’d be like for someone who’s actually GOOD at one of these!

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Continue reading “Jumping the Soapbox: Games of 2019 (Part 1)”

Jumping the Soapbox: Games of 2017 (Part 1)

I tend to play a lot of video games whenever I’m procrastinating on whatever movie review I desperately need to get finished, or whenever I need to settle the existential panic of the world collapsing around us in some horrifying slow motion train wreck that many of us have been cheering on for terrible reasons and everyone else is trying desperately to prevent.  Needless to say that this was a VERY good year for constant escapism, but that’s not all that video games are good for considering how many great can be just as life changing and inspiring as any movie, television show, book, or other creative work!  Some games I enjoyed this year, others I hated, and most of them didn’t actually come out in 2017, but I’m gonna talk about all of them anyway because it’s the start of a new year and we ALWAYS have to take just a few looks back before we can head into the future!  Let’s get started!!

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Cuphead

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Developed by StudioMDHR Entertainment

I don’t get it.  I don’t get how THIS game, which truthfully is pretty good, managed to be yet another hill for the ETHICS IN BULLSHIT crowd to rally around for whatever perceived grievances that supposed haters had with the game.  I’ll tell you right now that, while I love the art direction and think the game play is solid (if not OVERLY inspired), the difficulty is a legitimate detriment to the game.  Never in my life have I heard people defend so vociferously the idea that a game being overly frustrating isn’t an actual flaw in the experience; especially since that’s basically been the consensus  for over a decade now when it comes to critiquing retro games.  Just look at any given AVGN video and chances are you’ll find that one of the major breaking points for the guy is an unforgiving difficulty!  Maybe this is a conversation that NEEDED to happen regarding accessibility (especially for those with disabilities) and how much a potential lack of inclusivity should impact how we evaluate and rate games which will hopefully be one positive outcome of this whole fiasco.  To me, the problem could have been sidestepped entirely if they bothered to have an ACTUAL easy mode instead of the fake one in the game right now where you CANNOT PROGRESS IF YOU USE THAT MODE!  I would have been annoyed if the game just had the one level of difficulty (which is extremely hard), but the fact that they put in a mode that the developers clearly have no respect for (why else would they gate keep progression?) is what got my blood to boil and made the whole experience that much more miserable.  This is a really solid run and gun game with amazing bosses and a very cool art style (which in and of itself is a conversation worth having that the gamer babies were up in arms about), but I can say with absolute confidence and certainty that the game is worse for not having difficulty levels so that players of all skill can enjoy it.

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Continue reading “Jumping the Soapbox: Games of 2017 (Part 1)”