Tag Archives: comics

Super Comics: Sonic the Hedgehog (IDW) – #4

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Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

We’re back with another issue of Sonic Empire, though hopefully THIS comic book shakeup won’t try throwing Nazis in to seem edgy.  It’s also THE LAST issue they’ll be putting out on a weekly basis as every issue going forward will now be released monthly, so this is the last chance they have to hook new readers in (and old readers of the Archie books) before things go back to a more realistic schedule.  Not only that, but this is also the issue where we get introduced to an original character for this series, so on top of keeping Sonic the Hedgehog relevant in the world of comics, they also have to sell us on something new for the Sonic franchise, and we all know how often THAT works out (*cough* Silver *cough* Sonic Boom *cough*).  Can IDW tie everything together as they wrap up this month long sales pitch to fans new and old?  Let’s find out!!

The issue begins as these invariable do with the always fast yet perpetually late Sonic the Hedgehog happening upon yet another town mid-besiegement by an army of Ruthless Robotic Rabble Rousers; though this one seems to be the worst yet by a large margin as there’s a freaking imperial star destroyer (or at least a dropship that big) raining a deluge of ticked off robots onto the unsuspecting and barley coordinated masses!  Things seem pretty grim as Sonic EVENTUALLY barrels his way through the city gates, but don’t lose hope just yet!  There appears to be at least ONE fighter within their midst!

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A NEW CHALLENGER APPROACHES!!

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Super Comics: Sonic the Hedgehog (IDW) – #3

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Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

We’re back with another issue of The Blue 52 (I can probably come up with ONE more comic book continuity shakeup puns before I’m totally tapped out) which sees our old friend Sonic the Hedgehog getting used to his new spot in the IDW family after leaving Archie Comics under less than amicable terms!  Did you know they STILL haven’t put the Archie Comics back on ComiXology yet?  You’d think SOMEONE would’ve gotten on that already.  Still, the relaunch of this character in the world of comics has been a rather smooth one so far with two decent issues under their belt, but can they keep the momentum going through issues three and four as well?  Well we’ll have to wait a week to find out about four but as far issue three goes, let’s find out!!

The issue begins once again with Sonic happening upon a town besieged by jerk-bots, though this time around he may have been a little late to the party (GASP!) because Knuckles is already elbow deep in the cybernetic guts of one of the bigger metal monstrosities.  As it turns out, he’s basically pulling a Sonic of his own; what with the robot smashing in nearby villages rather than taking part in a more coordinated effort with the rest of the resistance.  Seems like an odd decision to make THE LEADER into a flakey and self-righteous free spirit, but it’s doubly weird that neither one of those identities feels like a good fit for Knuckles.  Making him either a leader of any sort or a wander without roots seems to go against the usual characterization of the guy.  He’s a total loner and overly serious compared to everyone else, AND he’s charged with protecting the Master Emerald which means he’s stuck in one place with a sacred duty.  Now sure that hasn’t ALWAYS been his characterization (I’m looking at you AGAIN, Sonic Boom!) but it still seems like an odd choice to make HIM in charge instead of Amy who actually seems to WANT the position.  It’s also possible that I’m jumping on this aspect of the story too early and it will be addressed later on, so for now we’ll just go with it.

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“So… you DID get someone to guard the Master Emerald while you were away, right?”     “… OH CRAP!!”

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Super Comics: Sonic the Hedgehog (IDW) – #2

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Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

We’re back with another issue of Sonic Rebirth!  The new series that is TOTALLY different from what we had before (but maybe not depending on what the writers want to keep) and seemingly WASN’T caused by a speedster going back in time (though I wouldn’t discount that as a possible story line at some point).  ANYWAY, after the inaugural issue turned out not to be quite what I was looking for, it falls upon this second issue to pick up the slack and get the ball rolling on what this series will truly be about and whether or not we’ll want to continue on this journey with the snarky hedgehog.  Does it succeed where the last one stumbled?  Let’s find out!!

The issue begins much like the first one with Sonic tearing his way through hordes of evil robots; snidely remarking and stylishly posing as he does so.  This first scene is actually pretty impressive in terms of scope as Sonic is fighting a giant mechanical spider , but I had a bit of trouble following the action beats as it took me a good three tries to fully grasp what’s going on.  Apparently he climbs up the spider (fair enough), spin dashes off of its head which causes an explosion for some reason (um…) and follows that up with an absurdly high jump (okay…) so he can come back down to smash himself through the machine’s core.  So not only can he generate his own downward velocity (I doubt gravity alone would accelerate him fast enough to pierce steel), but he is ALSO completely invincible while in ball form as the sudden impact of hedgehog to spider didn’t immediately liquefy his internal organs.  Well I guess that’s ONE way to make a cartoon animal look like a total badass, but organ liquidation though is not ENTIRELY off the table however because while Sonic is too busy basking in the glow of his adoring fans for destroying the robot menace, it turns out the machine had one more trick up its sleeve and… I think it’s gonna shoot a laser?  I don’t know, the artwork isn’t really clear here as to what’s ABOUT to happen (maybe it’s getting up?) but before anyone can worry about it, Amy comes in like a bat out of hell and bashes its robo brains in with her over-sized hammer!

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I’d be less sarcastic around her if I were you, Sonic.  Did you SEE what she can do with that thing!?

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Super Comics: Sonic the Hedgehog (IDW) – #1

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Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America

Sonic The Hedgehog from Archie Comics was the longest running comic book series based on a video game, and while I’ve only looked at a small fraction of the issues they released, I do consider myself to be a fan of the work they did in that book; especially in bring some real depth and naunce to the Freedom Fighters as well as how fearless they were to expand the world and take us to new and interesting places. Sure it didn’t always WORK *cough* Nerbs *cough*), but the overwhelming scope of what they managed to accomplish cannot be ignored. It’s with a certain amount of reservation and glee that I waited for IDW to start their own Sonic the Hedgehog series once they got the rights from SEGA, and while I’m still VERY unhappy about how the Archie Comics have been treated since the licenese switch, Iam more than happy to give this new one a shot and see what directions they’ll go in now that we’re rebuilding it all from sctach. Do this first issue manage to succeed in continuing the legacy of such a momenumental work? Let’s find out!!

The first thing worth noting about this book is exactly who’s behind it. While the front may say IDW, half of the staff here migrated directly from the Archie Comic series, including Ian Flynn as the head writer, Tracy Yardley on pencils, and Jim Amash and Matt Herms on inks and colors respectively (I’m gonna prented I know exactly what those jobs mean). Hopefully this will be a good sign of things to come, though I doubt that much of the material they were working from back at Archie can even be MENTIONED in the new book. Then again, the issue begins in medias res (I PROBABLY know what that means) as we picking up this story after some sort of climactic battle between Dr. Eggman and Sonic the Hedgehog where the not so good doctor disappeared afterwards and left his robot army to wander aimlessly around the countryside. The bad news is that despite them acting without much sense of structure or coheision, a bunch of pissed off robots with heavy weapony are still nothing to sneeze at as the citizens of one unnamed village are about to find out. The good news is though that their unorganized assaults are PERFECT opportunities for Sonic to show off his skills and fuel his massive ego by racking up some easy victories!

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TOO SOON, pink cat lady! The bodies of the critters who Sonic DIDN’T save are still literring the city streets!

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Super Comics: Sonic the Hedgehog 10-11

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Sonic the Hedgehog and all the images you see in this recap are owned by Archie Comics and Sega of America

We’re back with another look at the comic books that came out right around the time that Sonic Mania is so DESPERATELY trying to recreate! Now if the NEXT Sonic Mania introduced the Freedom Fighters, you might just hit MY nostalgic sweet spot as well, so get on that SEGA!!  Anyway, let’s go ahead and make this recent resurgence of Classic Sonic complete with a look at two more issues of the comic!!

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Issue 10 – (May 1994)

The issue begins with Sonic doing something that’s actually pretty awesome and is a very useful application of his speed; namely, detonating land mines placed by Robotnik’s robo-minions.

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“Batman’s got nothing on ME!”     “Sonic, I think that’s in pretty poor taste-”     “Death of Innocents? More like Death of Good Comics, am I right!?”

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Cinema Dispatch: Wonder Woman

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Wonder Woman and all the images you see in this review are owned by Warner Bros Pictures

Directed by Patty Jenkins

You know what they say!  FOURTH TIME’S THE CHARM!!  After three rather disappointing attempts by Warner Bros to turn the DC Universe into a viable competitor to the MCU, we’re at the last one before the big team up movie that could make or break this franchise going forward.  Don’t forget, the post Justice League movies are still in pre-production at this point with a lot of them either losing directors or still trying to find one.  If this movie AND Justice League turn out to be duds, it wouldn’t be the most out there idea for Warner Bros to finally pull the plug.  On top of that, this is the first Wonder Woman film ever made (outside of a TV movie starring Cathy lee Crosby) despite being very popular since her creation in 1941 and the fact that Superhero movies have been a big market; even before the MCU.  Heck, if someone was willing to make a Steel movie back in 1997, then surely we should have gotten a Wonder Woman film before now!  Needless to say that there is A LOT of pressure on this film to not just be good, but to be GREAT in order to justify its own existence for some people (probably the same people who had a problem with the casting in the latest Ghostbusters movie) and to clean up the mess that the three other movies left for her.  Can Wonder Woman live up to her name and show the world how to do this right, or has DC and Warner Bros managed to give us yet another disappointing slog that  could have been so much more?  Let’s find out!!

The movie begins on the magical island of Themyscira; home to the Amazons who have isolated themselves from the rest of the world and are led by Queen Hippolyta (Connie Nielsen) who is dead set on keeping these rules in place.  However, her daughter Diana (Gal Gadot) proves to be much more than her mother gives her credit for and they are constantly clashing over her desires to be a true Amazon warrior that protects people over her mother’s insistence on keeping her safe.  Fate manages to bring all this to ahead however when a World War I pilot named Steve Trevor (Chris Pine) somehow manages to crash land in the waters near Themyscira which leads to the regiment of German soldiers chasing him to attack the island.  In the ensuing conflict, her mentor and aunt Antiope (Robin Wright) along with several others are killed but Themyscira is kept safe.  Diana’s eyes have been opened however and now she has no choice but to take Trevor back to where he came from and to fight the evil that has taken over the world.  She believes the war itself to be the work of the God of War Ares and hopes that by destroying him that the war can come to an end, and while Trevor knows a bit too much about humanity to buy this explanation, she IS gonna give him a ride home and she knows her way around a sword, so he agrees to take her to the front lines if she takes him back home.  Is it truly the work of a God that has turned these countries against each other, or will Diana have to learn the hard way just how terrible humans can be?  What plans do the German General Erich Ludendorff (Danny Huston) and a master chemist Doctor Isabel Maru (Elena Anaya) have in store to turn this war on its head and to crush The Allied Powers?  Are we gonna get a bunch of losers talking crap about this movie because it stars a woman.  The answer to that is yes, but the IMPORTANT question is… should you care?  No.  The answer to that question is no.

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“Would you look at just how many fucks I give!”

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