
The Halo franchise is owned by Xbox Game Studios. Halo 3 was developed by Bungie and ported by Gearbox and 343 Studios.
I’ll be honest here; half the reason I wanted to do this retrospective is for an excuse to play this game again. Halo 3, along with one of those Naruto games, was the first game me and my brother got for the Xbox 360 and it was one of the most memorable experiences I ever had with a game; right up there with playing Super Mario Bros for the first time and getting my mind COMPLETELY blown by No More Heroes. No other first person shooter felt as pitch perfect and brilliantly executed as this one, and the shiny new graphics of the next generation of consoles make it feel like a new era of games had started. We all know how the seventh generation went however with military shooters supplanting more fanciful fare like this, but looking back on it fourteen years after its release, does it hold up? Does it FINISH THE FIGHT as the marketing proclaimed, and do we get some closure on the storylines that have all been building to this finale to the trilogy? Let’s find out!!
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Following the events of Halo 2, The Master Chief finds himself back on Earth with what remains of the UNSC and an unlikely ally in The Arbiter. The Covenant haven’t destroyed the planet yet as it appears they are digging for some sort of Forerunner artifact that was APPARENTLY on Earth this whole time and will lead them to The Ark; essentially the control station for ALL of the Halo rings which will allow The Prophet of Truth (the last remaining prophet) to fire them all off and start The Great Journey which is the end goal their doomsday cult. Making matters more difficult is that Cortana is still on High Charity (the Covenant city that was infected with The Flood at the end of the last game) instead of with The Chief and also that the UNSC are on their last legs, but another unlikely ally from Chief’s past, 343 Guilty Spark, has decided to help him, the UNSC, and the Elite defectors in stopping The Prophet of Truth and hopefully destroying The Flood (along with its leader Gravemind) without having to wipe out the entire galaxy to do it. Narrative wise, which is the part that ALWAYS flew right over my head whenever I played this game, it’s a mixed bag of give and take. The story has been stripped down to its barest elements which is GREAT in so many places throughout this game; focusing on the moment to moment pulse pounding action and stakes instead of drowning us in lore and backstory. There’s hardly a single level like say The Library which drags on forever as it rambles on to give us some world building, and The Chief definitely feels more engaged here than he did in Halo 2. However, the drawback to this approach is that it’s all sizzle with very little meat to chew on. The Arbiter is easily the best character in this entire franchise, and yet because he’s tagging along with you the whole time he doesn’t get his own missions anymore so he feels like something of an afterthought throughout too much of the game. There are also a WHOLE lot of conveniences here just to give us more set pieces like when a Halo ring just ALL OF A SUDDEN appears out of nowhere to set up the final confrontation (and to justify calling this a Halo game I guess), but the two things that just didn’t fit well with me were The Flood and Guilty Spark. Honestly, I don’t know what Guilty Spark’s game here is or what they’re trying to accomplish. It seems like a turn to the good guys for flimsy reasons, and then the final straw for it to go back to being a bad guy feels even flimsier. Did we NOT just spend the entire game working our way to DESTROYING all this stuff and the Flood along with it? The metal jerk has a problem with it NOW!?













