Like with the bonus and behind the scenes content with Halo 2 this was planned to be an interim episodes instead of taking up its own cozy spot on the weekly schedule, but the more I dove into the two disc Essentials and everything involved, yeah there was no way I could get this done as a mere aside. There are A LOT of features on these discs and plenty to talk about, so let’s not waste any more time and dive right in!
Halo 3 Essentials (Bonus Features) – 2007
We’ll start things off with how they were released. The first disc which was released in both the Collector’s and Legendary editions of Halo 3 is something I SOMEHOW managed to get a copy of many years ago (I’m still baffled that this thing wound its way in my collection) and only works on an Xbox 360 console. I can’t even find information confirming that it works on Xbox One or Series S/X, so unless you’re like me and can’t throw away anything this disc and its content are going to be hard to get ahold of going forward. The second disc on the other hand which was only available on the Legendary Edition is a simple DVD and will work in anything that plays those. Considering the massive marketing campaign around this game it’s no surprise that something like this was added to the game to entice people to spend a little more, and I’m not sure how many games even bother with this kind of stuff anymore. I remember the PS2 having a few games that had some pretty cool bonus features like God of War having a ton of Making Of videos and even something like Aqua Teen Hunger Force Zombie Ninja Pro-Am having an episode of the show on it, but I guess with YouTube being so accessible that companies will just post stuff on there if they even feel like bothering with it; and even then a lot of it is pre-release so there’s always the sense of it still trying to sell you on something whereas these kind of features are more of a celebration after the fact. In any case, there’s a lot to talk about here so we’ll group them together into loose categories to try and cover a little bit of everything.
Making Of Features
Now this includes the VERY extensive Making Of feature on disc 1, Seven Steps to World Domination on disc 2, and the unfortunately yet still appropriately named Git Tur Wurk back on disc 1. The Making Of document is the pick of the litter here as it’s a full hour but is filled with some VERY cool stuff about how the game was developed. It’s well produced, we get insights into many of the interesting tools used, and the enthusiasm of those being interviewed is infectious. Just hearing Xi Wang, one of the Graphics Engineers, talking in depth about the water engine is engaging and I learned about things you could do with the water in Halo 3 that I would have never even thought about! There’s stuff like that, the in depth showcase of the damage system, the way the tested the online servers with teams in Japan, but my favorite bit was their play testing process! There’s this really nifty tool they had where they would have play testers play the game and be able to report issues while in game. Then, the developers not only get a list of these issues, they know exactly where in the level it occurred and can even watch a replay of the player playing the game at that time! That is just really cool to me and I’m now wondering if this kind of software is standard in the industry!
The Halo franchise is owned by Xbox Game Studios. Halo 3 was developed by Bungie and ported by Gearbox and 343 Studios.
I’ll be honest here; half the reason I wanted to do this retrospective is for an excuse to play this game again. Halo 3, along with one of those Naruto games, was the first game me and my brother got for the Xbox 360 and it was one of the most memorable experiences I ever had with a game; right up there with playing Super Mario Bros for the first time and getting my mind COMPLETELY blown by No More Heroes. No other first person shooter felt as pitch perfect and brilliantly executed as this one, and the shiny new graphics of the next generation of consoles make it feel like a new era of games had started. We all know how the seventh generation went however with military shooters supplanting more fanciful fare like this, but looking back on it fourteen years after its release, does it hold up? Does it FINISH THE FIGHT as the marketing proclaimed, and do we get some closure on the storylines that have all been building to this finale to the trilogy? Let’s find out!!
Following the events of Halo 2, The Master Chief finds himself back on Earth with what remains of the UNSC and an unlikely ally in The Arbiter. The Covenant haven’t destroyed the planet yet as it appears they are digging for some sort of Forerunner artifact that was APPARENTLY on Earth this whole time and will lead them to The Ark; essentially the control station for ALL of the Halo rings which will allow The Prophet of Truth (the last remaining prophet) to fire them all off and start The Great Journey which is the end goal their doomsday cult. Making matters more difficult is that Cortana is still on High Charity (the Covenant city that was infected with The Flood at the end of the last game) instead of with The Chief and also that the UNSC are on their last legs, but another unlikely ally from Chief’s past, 343 Guilty Spark, has decided to help him, the UNSC, and the Elite defectors in stopping The Prophet of Truth and hopefully destroying The Flood (along with its leader Gravemind) without having to wipe out the entire galaxy to do it. Narrative wise, which is the part that ALWAYS flew right over my head whenever I played this game, it’s a mixed bag of give and take. The story has been stripped down to its barest elements which is GREAT in so many places throughout this game; focusing on the moment to moment pulse pounding action and stakes instead of drowning us in lore and backstory. There’s hardly a single level like say The Library which drags on forever as it rambles on to give us some world building, and The Chief definitely feels more engaged here than he did in Halo 2. However, the drawback to this approach is that it’s all sizzle with very little meat to chew on. The Arbiter is easily the best character in this entire franchise, and yet because he’s tagging along with you the whole time he doesn’t get his own missions anymore so he feels like something of an afterthought throughout too much of the game. There are also a WHOLE lot of conveniences here just to give us more set pieces like when a Halo ring just ALL OF A SUDDEN appears out of nowhere to set up the final confrontation (and to justify calling this a Halo game I guess), but the two things that just didn’t fit well with me were The Flood and Guilty Spark. Honestly, I don’t know what Guilty Spark’s game here is or what they’re trying to accomplish. It seems like a turn to the good guys for flimsy reasons, and then the final straw for it to go back to being a bad guy feels even flimsier. Did we NOT just spend the entire game working our way to DESTROYING all this stuff and the Flood along with it? The metal jerk has a problem with it NOW!?
We’ll be talking about Halo 3 very soon, but while that game was gearing up for its release Bungie released another ARG to hype it up. Unlike I Love Bees however, this was a VERY scaled down affair as everything seems to have been developed in house with their Franchise Development Director Frank O’Connor writing it himself, and it all took place within Bungie’s forums as opposed to a series of interconnected websites, telephone calls, and a five hour audio drama portioned out in bits and pieces. On the one hand I am a little bit relieved that I don’t have as much content to work through to try and understand what’s going on, but it does feel a bit odd that the BIGGER AND BETTER Xbox 360 entry in the series didn’t get the same kind of extensive marketing campaign. Instead, we got one of the most extensive direct marketing campaigns for a video game ever produced at that point which we’ll be talking about it here as well! Let’s get started!
Halo: Believe (Marketing Campaign) – 2007
Produced by New Deal Studios
Perhaps it’s a bit gauche to try and put a bunch of ads in the greater context of a series like this, but that trailer with the action figures is definitely one of the strongest memories I have about this franchise and it always stuck with me as something that really captured what made Halo so compelling! That and the Iris recap was coming up a bit short, so why not take a little detour for the heck of it? Frankly we could talk about the ENTIRE Halo 3 marketing campaign which ultimately cost Microsoft FORTY MILLION DOLLARS but was ultimately worth it as Halo 3 sold over three million copies in its first week. We’re going to limit it to this campaign though as I found it to be the most interesting to talk about and frankly I don’t want to try and track down every can of Halo 3 branded soda or figure out what the heck ActionClix are.
So with fans having played their way through Halo 2 and chomping at the bit for the next one, Bungie and Microsoft had to find a way to satiate fans until the next console generation and they couldn’t rely on Rooster Teeth to doing it on their own. So like with every other franchise that gets sufficiently popular the world of comics came a calling, and they also have that novel series that churns out entries at a reliable rate, all of which means it’s time once again for the Halo book club! Let’s get started!!
The Halo Graphic Novel – 2006
Published by Marvel Comics
The story of this graphic novel is kind of an interesting one as Microsoft bigwig Eric Trautmann was the one to come up with the idea of expanding the Halo brand into comics, but Bungie jumped in and started stirring the pot pretty much immediately. Sure, you don’t want to IGNORE the company that’s making you successful video games, but when Trautmann brought on industry mainstays John Ney Rieber and Adi Granov to work on a comic, Bungie was not impressed and their art director Lorraine McLees even went so far as to call their pitch “a lump of coal”. Instead, Bungie insisted on getting their OWN team of comic book veterans to work on it and Trautmann relented as long as Bungie was willing to finance it all on their own before submitting it to publishers. Just to get an idea of where their heads were at, two of the names they wanted to get were sixty year industry veteran Joe Kubert, and of all people Alan freaking Moore. Can you imagine a bunch of Bungie execs going to cranky ol’ Alan Moore and ask him to write a comic about their silly space marine nonsense; ESPECIALLY one that’s THIS un-ironically jingoistic? Obviously they didn’t EITHER of them but they managed to snag a few names like Jean “Moebius” Giraud and the book was released in 2006 as a collection of vignettes exploring the Halo universe. Did Bungie’s insistence for creative control and top tier comic book talent lead to a fascinating book that expands our understanding of the franchise? Let’s take find out!!
Last Voyage of the Infinite Succor
Lee Hammock and Simon Bisley
The Covenant are SO much more interesting than the humans as they’re written to be flawed bad guys instead of one dimensional macho bad asses, so the beefiest story in the entire graphic novel is devoted to a Flood outbreak that occurred on one of their ships during the event of the first game. Sadly the Flood does to storylines what they do to everything else, and pretty much ruins it from the inside out because I found this to be rather lackluster and kind of ugly honestly. I like the colors, but the character designs are wonky as heck and the flood is EXTRA disgusting in ways that never came across in the games. It unfortunately reminds me of that westernized Song of Saya comic and while the writing doesn’t revolt me as much I find that it’s not enough to overcome the deeply unpleasant artwork. It’ just another zombie story no matter how many Klingon-lite warrior dudes you through into it, and it frankly plays out more like a level in a video game than anything else; a REALLY gross and tediously structured one on top of that.
On the day of its release, Halo 2 solve over five hundred thousand copies and would go on to sell over eight million copies by the end of 2008; making it the biggest game to ever get released on the original Xbox. If it wasn’t clear already by the swaths of dedicated nerds sitting by payphones to get cryptic clues only tangentially related to the franchise, this cemented Halo as a HUGE franchise with a powerful presence in the video game industry. We already talked about Red vs Blue season 3 which was the first to use the Halo 2 engine and today we’ll be looking at the fourth season as well as another noticeable fan made project that came out in the wake of the sequels’ overwhelming success. Let’s get started!!
Red vs Blue Season 4 – 2005-2006
Red vs Blue is owned by Rooster Teeth
Going into this season I had a few ideas about it based on my half-remembered recent viewing; at least the show is going on an adventure for part of it, but it’s disappointing that we’re back at Blood Gulch with the Reds. Watching it again, I kind of felt the opposite as the Reds are pretty darn funny despite having no direction and literally going back to where they started, and the Blue team is honestly kind of dreadful despite the attempts to do something new. The addition of Andy the Bomb in particular just drags all the humor down to the gutter where we’re back to pointlessly sniping at each other and throwing off lazy offensive barbs. It’s such a shame because the status quo change in the third season could have really led this series into a new direction, but it’s just more of the same and frankly a bit backwards on top of it. Thankfully the Reds don’t rely as much on that and they have some genuinely fun and silly story arcs; the big one being Simmons who got driven out of Red Team and joins up with Sheila at the abandoned Blue Base to mount a panicked revenge scheme against his former allies. They have a lot of fun with Simmons’s sense of confidence and emotional security getting shattered by Sarge firing him, and Sheila makes a great foil as she’s a constant threat throughout the season; just one bad comment or one ill-timed scheme away from ending this conflict in a bloody blaze of glory. It’s definitely going back to the series’ roots after taking such a long detour and for the most part they succeed even if it all feels a bit too familiar. They at least have GENUINELY good material to work with instead of the Blues who are just getting on each other’s nerves Even Donut’s character is somewhere better as he’s a bit toned down. It’s far less innuendo and girly behavior than it is naiveté and exuberance which I found much funnier, though they can’t help themselves from pushing it a bit too far and knocking you over the head with his sexuality in a mocking manner.
You know, despite all the effort that goes into all this supplemental material, whether it’s I Love Bees, the canonical novels, and what we’ll be discussing today, the games themselves still pretty much stand on their own and I probably could have saved myself a lot of trouble by just doing a retrospective on them instead of on everything Halo related I can get my hands on. For completions sake though, we might as well talk about these which were released alongside Halo 2 and gave us more context for the series; not just in terms of the ongoing narrative, but the story behind the scenes as the games were being developed. Let’s take a look!
Conversations from the Universe – 2004
Halo 2 got a Limited Collector’s edition release which came with a making of disk that I’m not going to try and track down, and a booklet called Conversations from the Universe that had a bunch of letters from characters within the Halo universe.
A bunch of them are rather pointless. There’s some musings from 343 Guilty Spark during the events of Halo that just reiterate what they already said out loud in those games, and there’s an entire spaceship battle that as far as I can tell means absolutely nothing to the overall story.
The ones that are interesting are about characters questioning things such as Cortana questioning0 whether Spartans or AIs are the better tools for the UNSC, and a conversation between two members of The Covenant as they try to figure out why The Prophets have decided to destroy the humans rather than have them join their Covenant. They ARE a religious cult after all and I for one would LOVE to see a couple of Elites go door to door asking humans if they’ve hear the good news about the Great Journey.
Halo 2 was developed by Bungie and ported by Gearbox and 343 Studios
To this day I have never owned an Xbox so Halo 2 was always out of reach for me. Oh, what’s that? A Windows Vista port? Yeah, this was back in the Stone Age when all I had was a Windows XP, so no I never got around to playing it on PC or on Xbox until they FINALLY released The Master Chief collection and I bought it a few months ago on Steam. The game has pretty universal acclaim, and introduced a lot of features that would be refined in the sequel Halo 3, so getting my hands on this gem after all this time will certainly be an interesting experience; no nostalgia to cloud my judgement, and not the next gen experience I enjoyed when I got the Xbox 360. Does it hold up is this a classic better left in the past? Let’s find out!!
I like to start these with discussing the narrative first, and if I were to give this game one GIANT thumbs up, it’s that the story is actually pretty darn good. Not PERFECT as the ending left me rather unsatisfied and I had to look up a few details on the wiki when all was said and done, but it definitely soars above the original in this regard. Following the events of the first game (and also the novel First Strike, though I don’t think there are any overt references to that in here), Master Chief is back with the UNSC and chilling out on the Cairo space station. While we see him getting commendations and trading witty barbs with Sergeant Johnson, we also see The Covenant having a decidedly less celebratory congregation as Thel Vadamee, an Elite solider who was in charge of the operation to reclaim Halo and use its weapon (we all know how THAT ended up), is getting jeered and condemned by the leaders of The Covenant; known as The Prophets. He’s stripped of his armor, burned with a symbol of shame, and with nothing else to live for… agrees to be the top solider of The Prophets. Yeah, apparently if you screw up SO badly that you’re effectively convicted of treason then you can qualify for the position of Arbiter which Vadamee agrees to since he doesn’t really have anything better to do. I joke, but Thel Vadamee is the reason to play this game, as he’s not just an interesting character filled with conflict and contradiction, the voice work for this character (done by none other than Keith David) is top notch and he gets across all the mixed feelings that this character has to embody. He’s part of a proud warrior race so he speaks like a Klingon with twice as much acting range but the story puts him through his paces as he goes on one suicidal quest after another only to find more questions and challenges to his faith at the end of each path.
Alright, I’m gonna be honest here. We’re one game, three books, and a fan made web series into this retrospective, so I thought I had a good handle on things… but then I started researching this I Love Bees thing, and I’m in WAY over my head. I’ve never participated in an ARG and simply trying to find out what happened after everything has already has been solved has proved to be more than my patience can normally sustain, so I’m not going to be able to give you a full breakdown of this experience or will fully appreciate it the way that many people still do to this day. I can only try and come in here as the layman trying to get a complete picture of the Halo Universe and what makes this series tick, but trying to unravel this mystery and extract the relevant details kind of reminds me why I even felt the need to do this retrospective in the first place. The Halo narrative always washed over me even when I was enjoying the games and some of the other content around it, and in trying to fix that problem I just end up feeling that way all over again with this ARG game that took place prior to the release of Halo 2. I put in the time though and I have what I think is a reasonable approximation of what this was, so let’s take a look and see what this whole I LOVE BEES thing is all about!
One of the things I didn’t want to do when trying to understand this series is to troll the Halo wiki and just get my information there, but I spent about ten minutes perusing the I Love Bees website and just threw my hands up as it’s just a collection of nonsense obscuring tiny fragments of things that may or may not be relevant to the upcoming game, and the Summary on Wikipedia does a good job of telling me what the point of this is. I Love Bees is an ARG game developed by 42 Entertainment as a promotional device for Halo 2 and to expand on the lore of the franchise. The story is that back in the novel First Strike, the big inciting incident to kick off the third act is that The Covenant somehow managed to find out where Earth is and The Masterchief along with the rag tag crew of soldiers who survived both Halo and Reach have to stop them. What I love Bees reveals is HOW The Covenant found Earth via strange messages on the site, cryptic data, and eventually an audio drama which has been collected into a twelve episode series that I listened to from beginning to end. Right around the time of the Fall of Reach, a UNSC shipped called the Apocalypso found an alien artifact and was taking it back to Earth. The artifact is some sort of lost Forerunner tech that the Covenant wanted (from the sound of it, it was a mini-Halo?) and so they sent an EVIL AI called The Seeker to infiltrate the Apocalypso and corrupt it’s AI called Melissa. It seems to have worked because Melissa caused the ship to explode just outside of Earth’s orbit, and Melissa was broken more or less in half; one half found its way to some teenager’s computer named Jersey in New York City who named this fragmented AI Durga, and the other half was sent back in time to the year 2004 along with the remnants of The Seeker. This is where the AR Game comes into play; the part of Melissa in the past (itself getting split into The Sleeping Princess and The Operator) as well as The Seeker are the entities who were running the game and took over the I Love Bees website. Everything we learned from I Love Bees and its related stuff (including phone calls to payphones that players had to be at during specific times on specific dates) are supposedly fragments provided by these two corrupted and fragmented AIs.
Red vs Blue and all the images you see in this retrospective are owned by Rooster Teeth
The Halo franchise is owned by Xbox Game Studios
We’re back with our Halo retrospective, and once again we’re talking about something that isn’t technically part of the series! After the success of season one, the folks over at Rooster Teeth knew they had something big on their hands and started right away on Season two. The second and third seasons both released in 2004 (season 3 finished up in early 2005) so we’ll be looking at both back to back as the Blood Gulch Chronicles grows from a bunch of people bickering in a canyon to those same people bickering in different places! Let’s get started!
Red vs Blue Season 2 – 2004
By season two they had a better grasp on the concept and the characters which leads to some fun and unexpected story beats, but for every place that they manage to improve it just shines a spotlight on the places they don’t budge an inch. I wasn’t keeping count, but they did lessen their overall use of the R-word and the more mean-spirited bickering is less omnipresent. However, there are still some issues throughout the season that hold this series back; particularly the way they pumped the gay jokes up to eleven. Donut is not without his fun moments, but the joke being that he embodies what the writers think is funny about gay people (the pink armor, jokes about girly things, etc) is a constant thorn in this series’ side throughout its first five seasons.