Twenty Years of Halo: Conversations From The Universe & The Art of Halo

The Halo franchise is owned by Xbox Game Studios

You know, despite all the effort that goes into all this supplemental material, whether it’s I Love Bees, the canonical novels, and what we’ll be discussing today, the games themselves still pretty much stand on their own and I probably could have saved myself a lot of trouble by just doing a retrospective on them instead of on everything Halo related I can get my hands on.  For completions sake though, we might as well talk about these which were released alongside Halo 2 and gave us more context for the series; not just in terms of the ongoing narrative, but the story behind the scenes as the games were being developed.  Let’s take a look!

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Conversations from the Universe – 2004

Halo 2 got a Limited Collector’s edition release which came with a making of disk that I’m not going to try and track down, and a booklet called Conversations from the Universe that had a bunch of letters from characters within the Halo universe.

A bunch of them are rather pointless.  There’s some musings from 343 Guilty Spark during the events of Halo that just reiterate what they already said out loud in those games, and there’s an entire spaceship battle that as far as I can tell means absolutely nothing to the overall story.

The ones that are interesting are about characters questioning things such as Cortana questioning0 whether Spartans or AIs are the better tools for the UNSC, and a conversation between two members of The Covenant as they try to figure out why The Prophets have decided to destroy the humans rather than have them join their Covenant.  They ARE a religious cult after all and I for one would LOVE to see a couple of Elites go door to door asking humans if they’ve hear the good news about the Great Journey.

“I didn’t want to say anything, but those Scientologists jerks have been killing it in this section of the galaxy!” “Freaking Xenu. Why doesn’t the green demon go after THAT guy?”
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Twenty Years of Halo: Halo 2

The Halo franchise is owned by Xbox Game Studios

Halo 2 was developed by Bungie and ported by Gearbox and 343 Studios

To this day I have never owned an Xbox so Halo 2 was always out of reach for me.  Oh, what’s that? A Windows Vista port?  Yeah, this was back in the Stone Age when all I had was a Windows XP, so no I never got around to playing it on PC or on Xbox until they FINALLY released The Master Chief collection and I bought it a few months ago on Steam.  The game has pretty universal acclaim, and introduced a lot of features that would be refined in the sequel Halo 3, so getting my hands on this gem after all this time will certainly be an interesting experience; no nostalgia to cloud my judgement, and not the next gen experience I enjoyed when I got the Xbox 360.  Does it hold up is this a classic better left in the past?  Let’s find out!!

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I like to start these with discussing the narrative first, and if I were to give this game one GIANT thumbs up, it’s that the story is actually pretty darn good.  Not PERFECT as the ending left me rather unsatisfied and I had to look up a few details on the wiki when all was said and done, but it definitely soars above the original in this regard.  Following the events of the first game (and also the novel First Strike, though I don’t think there are any overt references to that in here), Master Chief is back with the UNSC and chilling out on the Cairo space station.  While we see him getting commendations and trading witty barbs with Sergeant Johnson, we also see The Covenant having a decidedly less celebratory congregation as Thel Vadamee, an Elite solider who was in charge of the operation to reclaim Halo and use its weapon (we all know how THAT ended up), is getting jeered and condemned by the leaders of The Covenant; known as The Prophets.  He’s stripped of his armor, burned with a symbol of shame, and with nothing else to live for… agrees to be the top solider of The Prophets.  Yeah, apparently if you screw up SO badly that you’re effectively convicted of treason then you can qualify for the position of Arbiter which Vadamee agrees to since he doesn’t really have anything better to do.  I joke, but Thel Vadamee is the reason to play this game, as he’s not just an interesting character filled with conflict and contradiction, the voice work for this character (done by none other than Keith David) is top notch and he gets across all the mixed feelings that this character has to embody.  He’s part of a proud warrior race so he speaks like a Klingon with twice as much acting range but the story puts him through his paces as he goes on one suicidal quest after another only to find more questions and challenges to his faith at the end of each path.

“None of this makes any sense!  Why would they release all the Halo games on PC, EXCEPT for Guardians!?  Infinite is coming to PC, but not Guardians!?”
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Twenty Years of Halo: I Love Bees

Artwork by Usbaia

The Halo franchise is owned by Xbox Game Studios

I Love Bees was created by 4orty2wo Entertainment

Alright, I’m gonna be honest here.  We’re one game, three books, and a fan made web series into this retrospective, so I thought I had a good handle on things… but then I started researching this I Love Bees thing, and I’m in WAY over my head.  I’ve never participated in an ARG and simply trying to find out what happened after everything has already has been solved has proved to be more than my patience can normally sustain, so I’m not going to be able to give you a full breakdown of this experience or will fully appreciate it the way that many people still do to this day.  I can only try and come in here as the layman trying to get a complete picture of the Halo Universe and what makes this series tick, but trying to unravel this mystery and extract the relevant details kind of reminds me why I even felt the need to do this retrospective in the first place.  The Halo narrative always washed over me even when I was enjoying the games and some of the other content around it, and in trying to fix that problem I just end up feeling that way all over again with this ARG game that took place prior to the release of Halo 2.  I put in the time though and I have what I think is a reasonable approximation of what this was, so let’s take a look and see what this whole I LOVE BEES thing is all about!

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One of the things I didn’t want to do when trying to understand this series is to troll the Halo wiki and just get my information there, but I spent about ten minutes perusing the I Love Bees website and just threw my hands up as it’s just a collection of nonsense obscuring tiny fragments of things that may or may not be relevant to the upcoming game, and the Summary on Wikipedia does a good job of telling me what the point of this is.  I Love Bees is an ARG game developed by 42 Entertainment as a promotional device for Halo 2 and to expand on the lore of the franchise.  The story is that back in the novel First Strike, the big inciting incident to kick off the third act is that The Covenant somehow managed to find out where Earth is and The Masterchief along with the rag tag crew of soldiers who survived both Halo and Reach have to stop them.  What I love Bees reveals is HOW The Covenant found Earth via strange messages on the site, cryptic data, and eventually an audio drama which has been collected into a twelve episode series that I listened to from beginning to end.  Right around the time of the Fall of Reach, a UNSC shipped called the Apocalypso found an alien artifact and was taking it back to Earth.  The artifact is some sort of lost Forerunner tech that the Covenant wanted (from the sound of it, it was a mini-Halo?) and so they sent an EVIL AI called The Seeker to infiltrate the Apocalypso and corrupt it’s AI called Melissa.  It seems to have worked because Melissa caused the ship to explode just outside of Earth’s orbit, and Melissa was broken more or less in half; one half found its way to some teenager’s computer named Jersey in New York City who named this fragmented AI Durga, and the other half was sent back in time to the year 2004 along with the remnants of The Seeker.  This is where the AR Game comes into play; the part of Melissa in the past (itself getting split into The Sleeping Princess and The Operator) as well as The Seeker are the entities who were running the game and took over the I Love Bees website.  Everything we learned from I Love Bees and its related stuff (including phone calls to payphones that players had to be at during specific times on specific dates) are supposedly fragments provided by these two corrupted and fragmented AIs.

Say what you will about these B Drops, at least they aren’t telling people to overthrow a leftist cabal of baby eaters.
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Twenty Years of Halo: Red vs Blue Season 2 & 3

Red vs Blue and all the images you see in this retrospective are owned by Rooster Teeth

The Halo franchise is owned by Xbox Game Studios

We’re back with our Halo retrospective, and once again we’re talking about something that isn’t technically part of the series!  After the success of season one, the folks over at Rooster Teeth knew they had something big on their hands and started right away on Season two.  The second and third seasons both released in 2004 (season 3 finished up in early 2005) so we’ll be looking at both back to back as the Blood Gulch Chronicles grows from a bunch of people bickering in a canyon to those same people bickering in different places!  Let’s get started!

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Red vs Blue Season 2 – 2004

By season two they had a better grasp on the concept and the characters which leads to some fun and unexpected story beats, but for every place that they manage to improve it just shines a spotlight on the places they don’t budge an inch.  I wasn’t keeping count, but they did lessen their overall use of the R-word and the more mean-spirited bickering is less omnipresent.  However, there are still some issues throughout the season that hold this series back; particularly the way they pumped the gay jokes up to eleven.  Donut is not without his fun moments, but the joke being that he embodies what the writers think is funny about gay people (the pink armor, jokes about girly things, etc) is a constant thorn in this series’ side throughout its first five seasons.

“I’m super!  Thanks for asking!”     “I didn’t ask.”
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Twenty Years of Halo: Halo Combat Evolved

Artwork by Usbaia

The Halo franchise is owned by Xbox Game Studios
Halo: Combat Evolved was developed by Bungie and ported by Gearbox and 343 Studios
Destiny 2 was developed by Bungie

I don’t remember what year I got this game, but it was the PC version that I played back in the day and I loved every second of it!  Well… at least every second that I could remember.  The first couple of stages of this game are etched into my memory clear as day, but there’s a general fuzziness around this game outside of the top notch moment to moment action.  The whole point of me doing this series is that I clearly remember having a GREAT time with this game and the third one, but so much of it is hazy and without context so now’s the time to really sink my teeth into this game and try to understand I found so engaging about it all those years ago!

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We’ll get into how it connects to The Fall of Reach soon enough, but narratively the game does a great job of getting you right into the action and not fussing too much with the details.  Without knowing the first thing about the Spartan project, MJOLNIR armor, or even the name of the enemy, it’s almost second nature to put yourself into the main character and start playing the role of the unflappable badass who can fire big guns and punch alien baddies with the force of a jackhammer!  Perhaps you may not have seen Aliens or Starship Troopers when you first played this game, but the whole idea of SPACE MARINES and wars with aliens is deeply ingrained in popular culture (at least here in the US) and creates a great foundation to build a franchise off of; allowing the overly familiar setup to do much of the heavy lifting while also providing more than enough context of the much bigger world we’re in and the stakes going forward.  Master Chief as well works on this level of rehashing old tropes to build something new.  His design is instantly iconic with the metallic green armor and the reflective faceplate who still conveys personality through body language and the performance of Steve Downes without giving us TOO much detail that you can’t easily slip into his character.  What do you know about the Chief going into this game?  Absolutely nothing, and yet more than enough.  He’s the hero who’s there to kick butt and take names.  His job is to protect his fellow soldiers and to fight the bad guys which makes him a useful blunt object that the UNSC relies on, but also one that is nearly manipulated into unspeakable evil by the eventual antagonist of the story.

“So we get the Index, activate Halo, and then we all get cake?”     “Sure, buddy!  Sounds like a plan to me!”
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