
Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America
We’re back with another issue of Sonic X-Machina, though it’s still unclear how much of a reboot this is rather than a direct continuation of whatever the heck you’d even CALL the Sonic canon at this point. We’re also on a monthly schedule now instead of getting weekly issues which HOPEFULLY means we’ve burned through all the necessary introduction and are kick this story into high gear; just like our good ol’ pal Sonic! Will this be all that and a bag of chips, or is this latest entry as underwhelming as my “cool guy” vernacular!? Let’s find out!!
The issue begins with Sonic and his best friend Espio the Chameleon on some sort of robo-killing adventure! Yeah! Espio the Chameleon! Everyone’s favorite character from the Chaotix Detective Agency that hasn’t been playable in a game since… I don’t know, Sonic Heroes? Sigh… you know, if this is supposed to entice ANYONE other than die hard Sonic fans approaching thirty, MAYBE you shouldn’t throw in references to games that haven’t been available for a decade BEFORE they were even born because as much as Sega has been tossing their games on every system imaginable, you STILL can’t find digital version of Knuckles’ Chaotix! Tails Adventure which is a Game Gear game no one has heard of is on the 3DS! You can get Sonic Drift 2, a sequel to a handheld cart racer that was only released in Japan, yet Sega still won’t sell you the one game staring The Chaotix… and somehow they find their way into this series. Sure. I mean, if you only have so much to work with and are PROBABLY under strict orders not to add TOO much interesting lore to the series (like some other person who sued them a decade ago did), then I suppose relying on the D List Sonic characters is a safe bet.

Continue reading “Super Comics: Sonic the Hedgehog (IDW) – #5”









