Now that we’ve got the movies of 2018 out of the way, it’s time to tackle a subject I very much enjoy but have much less experience in. Very rarely will I talk about video games on this site as my focus is almost exclusively on movies and television, but I do play a lot of games throughout the year and as a critic I can’t help but have opinions on them, so what I do is I save up ALL those thoughts and put them right here for you to enjoy! Well, either enjoy or utterly detest me for. I’ll take either one! Let’s get started!!
Call of Juarez: Gunslinger (PC)
Developed by Techland
Man, was THIS a fun little surprise! The only thing I know about the Call of Juarez series is that it was as series of ho-hum cowboy shooters that eventually jumped the shark when they went to modern day and made it SUPER racist. This game on the other hand, while admitting that there is a level where you track down a Native American, seems to have been a total course correction or at least something of a soft reboot; a la when they did that 2D Blood Rayne Side Scroller or when Sonic the Hedgehog took a brief respite from being awful in Sonic Mania. From what I saw of the other Juarez games, they were mostly drag and went for an authentic aesthetic where this game is all about charm, wit, and stylistic excess. The character designs are bright and colorful which is not only more appealing but a practical improve since it makes them stand out more prominently against the landscapes, and the overall feel is that of an over the top spaghetti western; encouraging you to make the big moves and go in guns-a-blazing just to see if it’ll work. That’s actually something I think game developers should explore a bit more; how aesthetics and style can change the way that players make decisions in the game which may be a more powerful incentive than more straightforward gameplay design incentives. In something less fantastical and more serious I probably wouldn’t have even bothered dual wielding pistols and unloading them into a group of enemies when my trusty rifle can do the job with fewer bullets and at a safer distance. With the visual design, the UI interface, and ESPECIALLY the story which is a series of flashbacks conveying a story that your player character is narrating as you play through it made me feel more inclined to try and be the BIG HEROTM than play practically. It can be a bit buggy at times as I’m pretty sure I ran into one enemy who was shooting me through a wall, but despite its modest scale it’s still one of the most enjoyable First Person shooters I’ve played in a while!
Continue reading “Jumping the Soapbox: Games of 2018 (Part 1)”
I tend to play a lot of video games whenever I’m procrastinating on whatever movie review I desperately need to get finished, or whenever I need to settle the existential panic of the world collapsing around us in some horrifying slow motion train wreck that many of us have been cheering on for terrible reasons and everyone else is trying desperately to prevent. Needless to say that this was a VERY good year for constant escapism, but that’s not all that video games are good for considering how many great can be just as life changing and inspiring as any movie, television show, book, or other creative work! Some games I enjoyed this year, others I hated, and most of them didn’t actually come out in 2017, but I’m gonna talk about all of them anyway because it’s the start of a new year and we ALWAYS have to take just a few looks back before we can head into the future! Let’s get started!!
Developed by StudioMDHR Entertainment
I don’t get it. I don’t get how THIS game, which truthfully is pretty good, managed to be yet another hill for the ETHICS IN BULLSHIT crowd to rally around for whatever perceived grievances that supposed haters had with the game. I’ll tell you right now that, while I love the art direction and think the game play is solid (if not OVERLY inspired), the difficulty is a legitimate detriment to the game. Never in my life have I heard people defend so vociferously the idea that a game being overly frustrating isn’t an actual flaw in the experience; especially since that’s basically been the consensus for over a decade now when it comes to critiquing retro games. Just look at any given AVGN video and chances are you’ll find that one of the major breaking points for the guy is an unforgiving difficulty! Maybe this is a conversation that NEEDED to happen regarding accessibility (especially for those with disabilities) and how much a potential lack of inclusivity should impact how we evaluate and rate games which will hopefully be one positive outcome of this whole fiasco. To me, the problem could have been sidestepped entirely if they bothered to have an ACTUAL easy mode instead of the fake one in the game right now where you CANNOT PROGRESS IF YOU USE THAT MODE! I would have been annoyed if the game just had the one level of difficulty (which is extremely hard), but the fact that they put in a mode that the developers clearly have no respect for (why else would they gate keep progression?) is what got my blood to boil and made the whole experience that much more miserable. This is a really solid run and gun game with amazing bosses and a very cool art style (which in and of itself is a conversation worth having that the gamer babies were up in arms about), but I can say with absolute confidence and certainty that the game is worse for not having difficulty levels so that players of all skill can enjoy it.