Jumping the Soapbox: Games of 2017 (Part 1)

I tend to play a lot of video games whenever I’m procrastinating on whatever movie review I desperately need to get finished, or whenever I need to settle the existential panic of the world collapsing around us in some horrifying slow motion train wreck that many of us have been cheering on for terrible reasons and everyone else is trying desperately to prevent.  Needless to say that this was a VERY good year for constant escapism, but that’s not all that video games are good for considering how many great can be just as life changing and inspiring as any movie, television show, book, or other creative work!  Some games I enjoyed this year, others I hated, and most of them didn’t actually come out in 2017, but I’m gonna talk about all of them anyway because it’s the start of a new year and we ALWAYS have to take just a few looks back before we can head into the future!  Let’s get started!!

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Cuphead

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Developed by StudioMDHR Entertainment

I don’t get it.  I don’t get how THIS game, which truthfully is pretty good, managed to be yet another hill for the ETHICS IN BULLSHIT crowd to rally around for whatever perceived grievances that supposed haters had with the game.  I’ll tell you right now that, while I love the art direction and think the game play is solid (if not OVERLY inspired), the difficulty is a legitimate detriment to the game.  Never in my life have I heard people defend so vociferously the idea that a game being overly frustrating isn’t an actual flaw in the experience; especially since that’s basically been the consensus  for over a decade now when it comes to critiquing retro games.  Just look at any given AVGN video and chances are you’ll find that one of the major breaking points for the guy is an unforgiving difficulty!  Maybe this is a conversation that NEEDED to happen regarding accessibility (especially for those with disabilities) and how much a potential lack of inclusivity should impact how we evaluate and rate games which will hopefully be one positive outcome of this whole fiasco.  To me, the problem could have been sidestepped entirely if they bothered to have an ACTUAL easy mode instead of the fake one in the game right now where you CANNOT PROGRESS IF YOU USE THAT MODE!  I would have been annoyed if the game just had the one level of difficulty (which is extremely hard), but the fact that they put in a mode that the developers clearly have no respect for (why else would they gate keep progression?) is what got my blood to boil and made the whole experience that much more miserable.  This is a really solid run and gun game with amazing bosses and a very cool art style (which in and of itself is a conversation worth having that the gamer babies were up in arms about), but I can say with absolute confidence and certainty that the game is worse for not having difficulty levels so that players of all skill can enjoy it.

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Jumping the Soapbox: Angry Joe’s Baadasssss Vlog and the Realities of Producing Content Online

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The images you see in this editorial are the property of their respective owners

With a video game media landscape full of ANGRY YOUNG MENTM screaming about women trying to take their toys and Ethics in Bullshit, Joe Vargas, (AKA Angry Joe) is one of the few voices out there I genuinely respect that positions themselves in the TRUE GAMER archetype; one that is filled to the brim with toxicity to which he’s somewhat of an anathema to.  Sure, I can’t say that I’ve agreed with EVERYTHING he’s said and done (and being THE LEAST AWFUL in that field is a pretty low bar to clear), but for all his faults he’s never come off as a bad guy or a hateful reactionary like so many of his peers; not even when he gets into ANGRY RANT MODETM.  What I’m here to talk about though, whether you like the guy or not, is bigger than this specific case and it’s an important conversation we need to have  regarding the drastic shift in the last few years of how we consume content and interact with their creators.  Okay, I PROBABLY won’t be breaking a lot of new ground here, but considering how bad Joe has gotten it in the last few months, it’s clearly a lesson that many of us could use a refresher course on.  Before we can get into that though…

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WHERE’S MY REVIEW!? – The hiatus that broke the internet

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So Angry Joe has been making videos on YouTube pretty much non-stop for a decade now, but in the last two years his channel has blown up significantly as has the content he’s producing; uploading Let’s Plays, first impressions, and (GASP!) movie reviews, to go alongside the Angry Reviews he’s known for.  Now while the production of Angry Reviews hasn’t slowed down in any significant way (2014 had thirteen reviews, 2015 had fourteen, 2016 had thirteen, and 2017 has had ten so far with the only real outlier being the twenty three reviews done in 2012), he was getting quite a bit of backlash from his subscribers about the rate at which he was releasing them and eventually he had to take a break for his own mental well-being so he can recharge his batteries and come back stronger than ever.  Now I don’t know the dude personally and really only have his own videos to go by, but considering how many reviews he’s made and the way he describes his work hours, the dude has been living on a Crunch Time schedule for the last decade and we’ve been reaping the benefits of that endless grind, so the idea that people will get upset that he’d go on vacation for a bit (even though he’s STILL producing content during it) seems ludicrous… but here we are.  He’s published four videos since December of 2016 about the growing frustration coming from this segment of his fanbase1, but none of them have done much to mollify the situation; one in particular seemingly making it worse.

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Jumping the Soapbox: Looking Back at Los Disneys

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Los Disneys is the work of artist Jay Kristopher Huddy

The images you see in this editorial are the property of their respective owners

People who say to get politics out of video games are idiots.  Even if we take this talking point at face value (spoiler alert: it’s not “politics” they actually want out of video games), it’s a stance only taken by cowards and the ill-informed.  For video games to be seen as a legitimate art form it needs to be free to have thoughts and opinions because art is ALWAYS political to a certain extent, and some of our greatest pieces of creative expression exist to convey a message; not just to look or sound nice.  Now there are still arguments to be had about what constitutes hate speech, how much power platform holders should have in controlling the market, and making sure the wrong games don’t get into the wrong hands (i.e. effective rating systems), but we can’t even get THAT far into the discussion if everyone wants to deploy the ban hammer on the mere IDEA of having something to say.  Are we clear on that?  Good.  Let’s talk about the game where you blow up Disney World.

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Los Disneys of Former Florida!  Free, Independent, and Ever Expanding!

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I honestly couldn’t tell you how I came across this game all those years ago (I think I might have been on a Controversial Games kick in high school) but it’s managed to stick with me even now.  This mod of Bungie’s Marathon casts you as a spy infiltrating Disney World (now the capital of the state of Los Disneys) in order to destroy it before they have a chance to take over the world, and while the graphics and gameplay were somewhat archaic even when I first discovered it, the novelty of the well realized location is what drew me in and kept me playing.  On the surface, it’s not all that different from other shock art we’ve seen aimed at Disney (*cough* Air Pirates *cough*), but the narrative is actually quite compelling and the art direction is strong enough that you want to keep pressing forward just to see what you’ll find around the next corner.  Needless to say that Disney wasn’t too happy about all this which garnered a few headlines and only increased the game’s exposure at the time.

Now I always saw it as a merciless take down of Disney’s monolithic place in American (and to a certain extent, worldwide) culture, but then why would you take MY word for it when we can get the answers straight form the horse’s mouth!?  No, not Horace Horsecollar!!  I got in touch with the game’s creator, Jay Kristopher Huddy, and he was nice enough to answer a few questions about his career, the game, and its legacy!

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Jumping the Soapbox: Reservoir Dogs: Bloody Days is Not a Reservoir Dogs Game

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Reservoir Dogs: Bloody Days is owned by Big Star Games, Reservoir Dogs The Game is owned by Edios Interactive and Volatile Games, and Reservoir Dogs is owned by Lionsgate

The images you see in this editorial are the property of their respective owners

In 2005, Rockstar Games released a video game adaptation of Walter Hill’s seminal classic The Warriors to overwhelmingly positive reviews for its solid gameplay and interesting take on the characters and world of that movie.  It’s by no means perfect, but it’s probably the best thing that Rockstar released on that console (sorry, but those GTA games don’t hold up nearly as well) and is easily in the upper echelon of movie based video games.  One year later Edios Interactive tried to do something similar when they released a video game adaptation of Reservoir Dogs.  I won’t go so far as to say that the Reservoir Dogs game was inspired by the success of The Warriors (it’s pretty unlikely they would have been able to have knocked this out in less than a year), but it’s certainly in the same vein as that and at the very least I’m guessing Edios were crossing their fingers that some of the good will built up by that movie based game will help this one get some recognition.  Sadly though, the game turned out be… well pretty damn awful.  I can speak from personal experience having bought the game for like three bucks at a dying Blockbuster that the game was an uninspired and boring mess with the only notable feature being the game breaking mechanic of holding someone hostage; resulting in all other enemies dropping their guns and just letting you pass right through.

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Also, playing Paintball in the abandoned warehouse.  Okay…

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Cinema Dispatch: Resident Evil: The Final Chapter

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Resident Evil: The Final Chapter and all the images you see in this review are owned by Screen Gems

Directed by Paul WS Anderson

It has been quite a ride, hasn’t it?  I’ve always been a fan of Paul WS Anderson and his work, especially considering that he’s the only director other than Uwe Bowl who’s attempted to make more than one video game movie and is the one who ACTUALLY made it work.  People STILL say that we don’t have any good video game movies, but what they really mean is that there hasn’t been one that’s been critically acclaimed, and even THAT criterion is rather nebulous.  So what if Resident Evil or Mortal Kombat didn’t win Oscars?  Neither did Taxi Driver or Dr Strangelove!  It truly is the end of an era though considering how few franchises from the early years of the new millennium are still around, recent revivals like xXx non-withstanding, and there really isn’t anything like it to take its place now that it’s over.  Hell, this series DARED to be different from the source material which I can’t imagine ANY film getting away with now considering everything is about franchise management nowadays!  It’s kind of a sad day to see this series go, though it will be doubly so if this final chapter turns out to be a poor note to end things on.  Does Mr. Anderson manage to give us one hell of a sendoff to this beloved series, or has this franchise finally run out of steam right as it was about to reach the finish line?  Let’s find out!!

The movie begins with the world having ended for at least the second time and Alice (Milla Jovovich)  is all alone in the wastelands of what the world once was.  Of course, being the savior of all humanity that she is, someone eventually comes a-knocking for her to be the big hero once again.  This time, it’s… THE RED QUEEN!?  Yes!  The AI from the other films (played this time by Ever Gabo Anderson) that has been trying to kill her apparently wants to help her because Wesker (oh, spoiler alert: Wesker’s a bad guy again and is still played by Shawn Roberts) is just forty eight hours away from wiping out ALL of humanity and Alice has to stop him before then!  How?  Well apparently Umbrella developed an antidote for the T-Virus that no one bothered to mention up to this point and if she can release it into the world in time, all the zombies will die and humanity will be saved!  Of course, the antidote (along with Wesker) is all the way back in Raccoon City so she has to travel back there, go back to the secret underground Umbrella base, and punch as many zombies as possible in the process!  Can Alice save the world one last time before it’s too late, by which I mean the Resident Evil film rights expire?  What exactly brought upon this change of heart from the Red Queen, and could this all be one giant trap to finally destroy her one true enemy?  So wait, did she get her powers back or is she still human Alice?

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Practical?  Not really.   Awesome?  ABSOLUTELY!

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Jumping the Soapbox: Games of 2016 (Part 2)

Here we are with the second and final part of my look at games I played in 2016 (part 1 can be found here) that were interesting enough to talk about!  Like before, any game that I didn’t play on PC will be note specifically which platform I did play them on because it was way easier for me this year to play on my computer than to do so from a console.  I mean, I’m ALREADY sitting in from the damn thing most of the time!  Anyway, let’s not waste any more time and just get started! This is gonna be fun, right?

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Mr. President!

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Developed by Game Developer X

Sigh… You know, this game was a lot funnier when we weren’t months away from a tax payer funded Thunderdome or some asshole House Rep putting forth a Purge bill.  Still, the fact that Bossa Studios hasn’t jumped on this is kind of surprising as I was reminded of games like Surgeon Simulator and I Am Bread while playing it even though it’s clunky and as all hell and riddled with poor design decisions.  The game’s primary purpose is political satire, so naturally the timing of the game’s release was just as important as making a good game, but behind all the frustrating elements and damn near impossible stages, there’s a brilliant physics based puzzle game to be made here.  I don’t know who Game Developer X is or if they’re even interested in this concept outside of its use as a political lightening rod, but I do want to see what they end up making next; whether it’s a refinement of this formula or if they’ll continue to push buttons with even zanier games.  If it’s the latter though, PLEASE let someone else make a sequel to this so we can see its full potential!

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Jumping the Soapbox: Games of 2016 (Part 1)

To anyone out there who play video games for the purposes of reviewing, my hat is off to you.  Hell, I review movies which usually take less than three hours to consume, and I can barely manage that!  That’s why this isn’t some arbitrary ranking of the best or worst of the year as I didn’t play enough games for this to be comprehensive, and most of the games I played this year I didn’t even finish!  I’ve got stuff to do like the aforementioned movie review!! These are just some of the games that I either bought or first played in earnest in 2016, both good and bad, which means plenty of these weren’t even games that came out that year.  Hey, what do you want?  These things are expensive and I can’t afford to buy them when the first come out!!  Also, almost all of my gaming this year has been on the PC; not because it’s the best, but because it is the most convenient as I spend most of my time on one of those anyway.  I’ll not when a game is NOT something I played on the PC, but those are definitely going to be the minority on this list.  Alright, let’s get started!  I can feel your excitement already!!

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Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!! (3DS)

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Developed by WayForward Technologies

I wouldn’t say this is a GREAT game, but WayForward managed to drill down into what makes Adventure Time so much fun (spoiler alter: it’s the adventure) and crafted a game around that core conceit.  Unfortunately, probably due to this being a license game, it feels a bit rushed out the door as the game relies on backtracking and slow over world traversal in order to draw out the game time, and the mechanics never really grow beyond the first hour or so.  If WayFowrad were given the chance to put as much development time and effort into an Adventure Time as they do with their Shante series, they might have an all-time classic in the making rather than just having one of the better (if not the best) games based on this series.  Then again, maybe they DID have all the resources they needed and STILL managed to do just an okay job with it.

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Cinema Dispatch: Assassin’s Creed

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Assassin’s Creed and all the images you see in this review are owned by 20th Century Fox

Directed by Justin Kurzel

We all knew it was only a matter of time until they took a stab at making the next great video game movie, and since Warcraft turned out to be such a disaster there’s a nice big opening for Ubisoft to take the throne as the first company to get this right.  Now the trailers really don’t inspire much hope as it looks like a bunch of overqualified actors in a routine action film, but then maybe that’s enough to make this a GOOD film (a feat unto itself at this point) even if it can’t quite be a great one.  Does this manage to be the sign of things to come as studios begin to buckle down and seriously try to crack the code on adapting video games to the big screen, or will Resident Evil and Mortal Kombat still be the high bar that no one else has inexplicably been able to reach?  Let’s find out!!

The movie begins with Cal Lynch as a young boy (Angus Brown) walking in on his mother (Essie Davis) with a stab wound in her neck and his dad (Brian Gleeson in the flashbacks and Brendan Gleeson in the present) with a bloody Assassin’s blade and wearing a very uncomfortable looking coat considering the scene seems to be set in New Mexico or something.  Little Cal doesn’t have long to contemplate this as a whole bunch of black vans with hired goons rolls up on the house and tries to kill the both of him, but Cal manages to escape.  Well, not for TOO long as we jump to present day where Little Cal is now Handsome Cal (Michael Fassbender) and is on death row for… some reason.  Except not really!  Apparently a super science corporation named Abstergo arranged it so that the state would PRETEND to kill him and then hand the poor sap over to Sofia and Alan Rikkin (Marion Cotillard and Jeremy Irons) who want him for their nefarious ends… I think.  Apparently Cal is the Great Great Great Great Great Great (and so on) grandson of some Assassin from the fifteenth century and was ALSO the last known person to have the McGuffin of ultimate power… I mean the Apple of Eden.  Using this giant crane device which is supposed to the Animus, they’re gonna send his brain back in time to live out the memories of his ancestor Aguilar de Nerha and find where he left the damn thing so they can find it and use it for whatever the hell it is they want to use it for.  This of course is assuming that NO ONE MOVED IT OR FOUND IT IN FIVE HUNDRE YEARS, but I’m sure This all makes sense if I played Brotherhood or something.  Will Cal be able to locate the Apple and gain his freedom in the process?  What about all these OTHER assassins that Abstergo has collected and are housing in this Science Gulag?  Are they gonna be all that happy that Cal is working to help find this artifact?  Is there ANY reason this fucking thing had to be so damn complicated!?

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The guy jumps around and stabs people.  It’s not that hard!!

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Cinema Dispatch: Warcraft

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Warcraft and all the images you see in this review are owned by Universal Pictures

Directed by Duncan Jones

On the one hand, we are now in an age where four different video game movies are getting wide releases at the theater!  On the other hand, two of them have been far from impressive so far and Assassin’s Creed looks as dull as dishwater.  I guess all we have left to give us hope is this film based on one of gaming’s most influential franchises… that I know nothing about.  Does this manage to bring in new fans while satisfying Blizzard die hards, or is this gonna be yet another example of why we just shouldn’t expect much from video game movies?  Let’s find out!!

The movie is about… too many things, but in the broadest terms it’s about the war between the Orcs and the Humans of Stormwind.  See the Orcs kinda fucked up their own planet (or it’s dying of natural causes) and so they need to go through a dimensional portal to find a new place and take it over.  Our key Orc players in this are Durotan (Toby Kebbell) who’s the chieftain of one of the Orc tribes that’s the first to notice that things seem to be amiss with the leadership, Gul’dan (Daniel Wu) who is said leadership and uses dark magic all over the place, and Garona (Paula Patton) who’s a half breed and gets captured by the humans early on.  Now the Humans are led by King Llane (Dominic Cooper), his right hand man Sir Anduin Lothar (Travis Fimmel), a young sorcerer who first notices the dark magic being used by this new threat named Khadgar (Ben Schnetzer) and some super mage given the title of The Guardian who I guess just sits in a tower waiting to be called upon named Medivh (Ben Foster).  As stated earlier, Garona is captured by the Humans early on during an unsuccessful raid by the Orcs, but it is during this fight that Durotan realizes just how bad the magic shit that Gul’dan has been throwing around is and decides to overthrow him to save the Orcs from the dark magic.  While he’s doing that, the Humans begin mounting a counter effort with the help of Garona, but Medivh may not be quite up to the task of taking on this new dark magic which does not bode well for the Kingdom of Stormwind.  Can the Humans fight back from this invading force?  Can Durotan stop the OBVIOUSLY EVIL dark mage from… corrupting the souls of the Orcs I guess?  Does anyone else think this should have been a TV show instead?

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“WHAT IS GOING ON!?  SOMEONE TELL ME NOW!!”

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Cinema Dispatch: Hitman: Agent 47

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Hitman: Agent 47 and all the images you see in this review are owned by 20th Century Fox

Directed by Aleksander Bach

Are we really back here again?  Of ALL the video game franchises to get made into movies, of course we have to get ones based off a weak sauce Léon: The Professional.  The Hitman games have always been fantastic and unique experiences which are the reasons why the series has endured for so long, but the story was never the selling point.  Whatever lore was in those games just never connected with me and I never understood the point of making such a basic premise so complicated by including a cloning subplot and then an evil double at one point (I think) and whatever the hell else was going through IO Interactive’s heads when making those games.  Not only that, but they already TRIED to make this work and it sure as hell didn’t the first time around.  Why exactly are they bring THIS back to the silver screen when there are so many other games out there that aren’t already tainted by a poor adaptation?  Could it be because they were genuinely inspired to do better this time around, or is it just another cynical cash grab off a recognizable franchise?  Let’s find out!!

The movie begins with a brief history of who the Agents are and how they were created which is strike one against this film, but we’ll get to that later.  Dr. Litvenko (Claran Hinds) basically made the Captain America Super Solider Serum for… reasons, and it leads directly to the Agent program which turns regular dudes (or clones maybe?) into unstoppable bad ass assassins who don’t feel emotion (*cough* bullshit *cough*) and always get the job done.  Dr. Litvenko however fears His own creations, and runs away to never be seen again.  The company who was bankrolling him is uber pissed and spends the next twenty years looking for him and the daughter he abandoned (because reasons) without much success despite having access to ALL the cameras ever, but maybe their progress is stalled because Agents (or maybe just 47 specifically, played here by Rupert Friend) are wrecking their shit on a regular basis.  Eventually though the evil organization called The Syndicate (I see they’ve continued the trend of shitty group names in this series a la The Organization) finds the guy’s daughter who JUST SO HAPPENED to finally show up on a single security camera, and so they track her ass down in Germany.

“Good news sir!  We finally found his daughter!”     “WE’VE BEEN LOOKING FOR TWO DECADES!!  YOU COULDN’T FIND HER ANY FASTER!?!?”     “Oh I’m sorry!  I’m not the ones who said to check EVERY SINGLE CAMERA ON PLANET EARTH!”
“Good news sir!  We finally found his daughter!”     “WE’VE BEEN LOOKING FOR TWO DECADES!!  YOU COULDN’T FIND HER ANY FASTER!?!?”     “Oh I’m sorry!  I’m not the ones who said to check EVERY SINGLE CAMERA ON PLANET EARTH!”

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