Twenty Years of Halo: Red vs Blue Season 1

Artwork by Usbaia

The Halo franchise is owned by Xbox Game Studios

Today we’ll be taking our first detour into non-official fan works as opposed to licensed material, though Red vs Blue is definitely something that fits in the gray area of which we’ll see more of the further we get into this retrospective.  In any case, it’s no surprise that Halo generated a lot of fan made content considering how successful it was at release and how much Microsoft and Bungie pushed it as THE NEXT BIG THING, and Red vs Blue in particular is inalterably tied into the franchise and I’d say is more than a little responsible for having such an enduring presence in the industry.  Its place in entertainment history is definitely secured, but does the show itself still hold up to this day?  Let’s find out as we look at the first season!!

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Red vs Blue and all the images you see in this retrospective are owned by Rooster Teeth

Red vs Blue is a Machinima series (i.e. a narrative show using gameplay footage) created by Rooster Teeth depicting two teams who are fighting for control of a dirt canyon of no particular significance and was created using the Halo games.  On Red Team we have the delusional yet slightly competent Sarge, the lazy yet somewhat sensible Griff, the genuinely smart Simmons who’s also a total brown nose for Sarge, and the new recruit Donut who ends up getting pink armor because this was made back when something like that was considered hilarious.  On Blue Team we have interim team leader Church who’s a HUGE jerk but kind of the main character of the series, the fun yet ALSO lazy Tucker, and the very ignorant Caboose who’d be like if Ed from Ed, Edd, n Eddy grew up to join Space Force.  Throughout the first season we learn more about the teams as well as get introduced to secondary characters like Lopez the Red team’s robot mechanic, Sheila the Blue Team’s talking tank, and Tex the freelancer hired by the Blue Team with a checkered past that ties directly to Church’s.  Compared to where the series will end up going on later seasons, the first is fairly self-contained and can be broken down into three primary arcs; Donut getting the Blue Team’s flag, Tex getting Blue Team’s flag back, and Tex going after Red Team’s flag, but for the most part the actual plot is secondary to the characters’ personalities bouncing off of each other in a ludicrous combat situation; kind of like what Archer would eventually do with the spy genre a decade later.  Needless to say that with all the silly situations, potty mouths, and it being a cool VIDEO GAME thing, I was pretty obsessed with this show when I was a teenager, but there were a lot of things I liked when I was a teenager that don’t hold up now, so is this one of them?

EVERYTHING’S FINE! NO PROBLEMS HERE!!
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Twenty Years of Halo: Halo Combat Evolved

Artwork by Usbaia

The Halo franchise is owned by Xbox Game Studios
Halo: Combat Evolved was developed by Bungie and ported by Gearbox and 343 Studios
Destiny 2 was developed by Bungie

I don’t remember what year I got this game, but it was the PC version that I played back in the day and I loved every second of it!  Well… at least every second that I could remember.  The first couple of stages of this game are etched into my memory clear as day, but there’s a general fuzziness around this game outside of the top notch moment to moment action.  The whole point of me doing this series is that I clearly remember having a GREAT time with this game and the third one, but so much of it is hazy and without context so now’s the time to really sink my teeth into this game and try to understand I found so engaging about it all those years ago!

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We’ll get into how it connects to The Fall of Reach soon enough, but narratively the game does a great job of getting you right into the action and not fussing too much with the details.  Without knowing the first thing about the Spartan project, MJOLNIR armor, or even the name of the enemy, it’s almost second nature to put yourself into the main character and start playing the role of the unflappable badass who can fire big guns and punch alien baddies with the force of a jackhammer!  Perhaps you may not have seen Aliens or Starship Troopers when you first played this game, but the whole idea of SPACE MARINES and wars with aliens is deeply ingrained in popular culture (at least here in the US) and creates a great foundation to build a franchise off of; allowing the overly familiar setup to do much of the heavy lifting while also providing more than enough context of the much bigger world we’re in and the stakes going forward.  Master Chief as well works on this level of rehashing old tropes to build something new.  His design is instantly iconic with the metallic green armor and the reflective faceplate who still conveys personality through body language and the performance of Steve Downes without giving us TOO much detail that you can’t easily slip into his character.  What do you know about the Chief going into this game?  Absolutely nothing, and yet more than enough.  He’s the hero who’s there to kick butt and take names.  His job is to protect his fellow soldiers and to fight the bad guys which makes him a useful blunt object that the UNSC relies on, but also one that is nearly manipulated into unspeakable evil by the eventual antagonist of the story.

“So we get the Index, activate Halo, and then we all get cake?”     “Sure, buddy!  Sounds like a plan to me!”
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Twenty Years of Halo: The Cortana Letters & The Fall of Reach

Artwork by Usbaia

The Halo franchise is owned by Xbox Game Studios

Our long journey to explore the Halo series begins well before the first game even came out as Bungie was building its universe and teasing their fans long before they even knew what the game was going to be!  The seemingly haphazard nature of the production of Halo: Combat Evolved which went through name changes and story changes all the way down to switching the genre at something approaching the last minute can certainly be reflected in these two early works which are interesting time capsules of that period of the development, but beyond their places as being the earlies entries on the timeline, do they hold up as genuinely interesting pieces of media in their own right?  Let’s find out!!

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The Cortana Letters – 1999

Having read these letters, I’m starting to remember why I didn’t bother diving deep into this stuff back when I was playing it!  As far as I can tell, the Cortana letters are the first things Halo related that was released to the public; in this case being eight cryptic e-mails sent from someone at Bungie claiming to be Cortana that were sent to a Marathon fan page; Marathon, in case you were wondering, being a game series that Bungie had worked on in the nineties that may or may not connect to Halo in some tangential way.  I guess I’ll learn more about any implicit or explicit connections the further I get into the lore of this, but needless to say that these letters are not the ideal way to START your Halo journey if you wish to experience the series from the beginning.  They are intentionally vague and full of cryptic language, and their status as canonical is dubious at best; especially since Halo was still in the conceptual stages in 1999 and was MASSIVELY overhauled when Bungie was acquired by Microsoft in 2000.

Follow the white rabbit!  Save the cheerleader, save the world!  WHO ARE THE PATRIOTS!?
Continue reading “Twenty Years of Halo: The Cortana Letters & The Fall of Reach”