
The Halo franchise is owned by Xbox Game Studios
Halo: Combat Evolved was developed by Bungie and ported by Gearbox and 343 Studios
Destiny 2 was developed by Bungie
I don’t remember what year I got this game, but it was the PC version that I played back in the day and I loved every second of it! Well… at least every second that I could remember. The first couple of stages of this game are etched into my memory clear as day, but there’s a general fuzziness around this game outside of the top notch moment to moment action. The whole point of me doing this series is that I clearly remember having a GREAT time with this game and the third one, but so much of it is hazy and without context so now’s the time to really sink my teeth into this game and try to understand I found so engaging about it all those years ago!
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We’ll get into how it connects to The Fall of Reach soon enough, but narratively the game does a great job of getting you right into the action and not fussing too much with the details. Without knowing the first thing about the Spartan project, MJOLNIR armor, or even the name of the enemy, it’s almost second nature to put yourself into the main character and start playing the role of the unflappable badass who can fire big guns and punch alien baddies with the force of a jackhammer! Perhaps you may not have seen Aliens or Starship Troopers when you first played this game, but the whole idea of SPACE MARINES and wars with aliens is deeply ingrained in popular culture (at least here in the US) and creates a great foundation to build a franchise off of; allowing the overly familiar setup to do much of the heavy lifting while also providing more than enough context of the much bigger world we’re in and the stakes going forward. Master Chief as well works on this level of rehashing old tropes to build something new. His design is instantly iconic with the metallic green armor and the reflective faceplate who still conveys personality through body language and the performance of Steve Downes without giving us TOO much detail that you can’t easily slip into his character. What do you know about the Chief going into this game? Absolutely nothing, and yet more than enough. He’s the hero who’s there to kick butt and take names. His job is to protect his fellow soldiers and to fight the bad guys which makes him a useful blunt object that the UNSC relies on, but also one that is nearly manipulated into unspeakable evil by the eventual antagonist of the story.
