
The Halo franchise is owned by Xbox Game Studios
Bungie and Microsoft seemed to know that Halo was going to be a big thing almost immediately so they got to work right away branching the franchise out into different media with books, comics, and extremely elaborate marketing campaigns, but they never ventured into spin-off territory until this game; eight years after the first Halo was released. Halo Wars is a Real Time Strategy game developed by Ensemble Studios; the big daddy of the genre who made the Age of Empires series which also known as THE BEST REAL TIME STRATEGY SERIES OF ALL TIME! Yes, even better than YOUR games, Blizzard! Sadly this is also the LAST game that Ensemble Studios made as Microsoft shut the company down as this game was nearing its completion and the reasons why are still a bit on the hazy side. Co-founder Bruce Shelly said in 2009 that the company was being poorly managed and relying on crunch while still failing to hit targets, though another co-founder, Tony Goodman, puts it more on Microsoft shoulders. In an interview he gave for the book Gamers at Work (released in 2012), he talks about how Microsoft cancelled the Halo MMO project they were working on at the same time as Halo Wars and that they fully intended to close the studio soon after which is KIND of on Ensemble’s shoulders if you ask me as they hadn’t even gotten approval from Microsoft and diverting resources away from the Halo Wars team to do it, but then again Bungie was being a bit cagey and had final say on ANY story decision so it wasn’t exactly the “fun” project to be working on at the time. Regardless, Microsoft would end up continuing both the Age of Empires and Halo Wars franchises without Ensemble studios, and we’ll make our way to Halo Wars 2 eventually but for now we’re here to talk about this game and what it meant for the Halo franchise as well as the comic book that was released alongside it! Let’s get started!
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Halo Wars – 2009

Developed by Ensemble Studios
We’ll start with the narrative and cinematics which honestly, Halo Wars plays out more like a Saturday Morning cartoon compared to the much more serious tone of the main games. The character models look blockier and more exaggerated, the story itself is pretty broad, and they rely much more on over the top dramatics from all the characters. I actually like this aesthetic and I wish that Halo would take itself less seriously more often (*cough* Odd One Out *cough*), but the one thing about the new presentation that hits a sour note for me is the voice acting on the Elites. I mean look, when you get Keith David for the previous games, ANYTHING else is going to feel a bit like a stepdown, but they just sound bad in a way that reminds me of… well, a Saturday morning cartoon! Fair play I suppose, but it’s no less jarring to hear them whenever they show up in the cut scenes.












